using UnityEngine; using System.Collection; public class Jump : MonoBehaviour { public float fallMultiplier = 2.5f; public float lowJumpMultiplier = 2f; Rigidbody2D rb; void Awake() { rb = GetComponent<Rigidbody2D>(); } void Update() { if (rb.velocity.y < 0) { rb.velocity += Vector2.up Physics2D.gravity.y (fallMultiplier - 1) Time.deltaTime; } else if (rb.velocity.y > 0 && !Input.GetButton("Jump") { { rb.velocity += Vector2.up Physics2D.gravity.y (lowJumpMultiplier - 1) Time.deltaTime; } } }