Well this question is have anyone managed to compile .metal files from Windows with VS 16.10.0 and Xamarin.iOS 14.20.0.1? I had no problems before, now i get a:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/metal -arch air64 -emit-llvm -c -gline-tables-only -ffast-math -serialize-diagnostics obj/iPhone/Debug/metal/../../../../../../../Resources/Metal/kernelGrayscale.dia -o obj/iPhone/Debug/metal/../../../../../../../Resources/Metal/kernelGrayscale.air -mios-version-min=10.0 Resources/Metal/kernelGrayscale.metal
4>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Xamarin\iOS\Xamarin.Shared.targets(683,3): error MSB6006: "metal" exited with code 1.
Just using a workaround now compiling all metal files from command line from mac and then adding a default.metallib to resources in windows.. But it's messy.
