Hello everyone!
I studied webinar working with unreal engine and hololens 2. This is a great lesson. And I understood how UxtTapToPlace works. But I can’t turn on the function of spatial mapping for occlusion of my Hologram. That is, so that the hologram is not visible behind real objects in my room.
I can set a solid mesh to the material for the spatial mesh, and then the holograms hide behind it, but when I hide this mesh, my hologram is always visible. Please help me!