Hello,
We're using the Speech SDK for unity for a conversation app.
As we need to recognize custom phrases, we're using the PhraseListGrammar feature but we're experiencing a much longer response time when using the Phrase List feature than without it.
We tried both the RecognizeOnceAsync method and the StartContinuousRecognitionAsync method and with both of them, we're having the same results, although, with Continuous Recognition, the response time getting better as long as we're keeping the recognizer working for a long time, but after stopping it and starting it again, the response time is long again.
My question is:
Is there a way to get a quick response time while using RecognizeOnceAsync or with ContinuousRecognitionAsync (from the beginning of the session)?