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Application does not work on Retail Xbox One, only on Dev

Hi everyone,

I'm currently developing an Application with UWP and DirectX + XAML for usage on Xbox One and Xbox Series Consoles.

In particular the problem lies inside an initialization of a XAML page with a DirectX Swapchain.

This call is successful on both the Store version of the app on Windows 10, and while sideloaded on an Xbox One.

The problem is that the navigation is not done while using the app on Retail Xbox One. The application does not use CopyAsync nor AdControl (like I saw in other similar threads).

The only "particular" thing I could see is that the app does communicate over LAN (but I made sure that the capability is set inside the manifest, though) and uses DirectX for rendering.

Is there any way to the debug the issue, or is there a known difference in some part of the API when Xbox Runtime is changed between Retail and Dev?

Thank you in advance!

windows-uwp
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Any detail info about retail xbox could be share xbox os version and reproduce sample code ?

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The Xbox is an Retail Xbox One Original model, with latest stable OS update.

Meanwhile I found where the problem lies, it was the flag D3D11_CREATE_DEVICE_DEBUG, for which I did not check the availability of SDK layers. Devmode had these available, while retail mode did not.

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EliaZammuto-8609 answered

I found where the problem lies, it was the flag D3D11_CREATE_DEVICE_DEBUG, for which I did not check the availability of SDK layers. Devmode had these available, while retail mode did not.

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