My game, built with Unity for UWP lags and does not play smooth, player falls through mesh, on xbox one even though the stats in the web panel show that it is using only between 50-60% gpu and cpu. I would like to try it on xbox series s and see if it works better, but only if I can specify this and sell it in the store as an xbox series s/x only game. The game works great on PC and MAC. On xbox I have an option to change to a bare bones version for slow computers, and when I change to that mode on xbox one it runs nearly exactly the same as on the non-bare bones version, so I am thinking a UWP build is limiting it ability to fully take advantage of the xbox one console, but perhaps it will work with the xbox series s. Likely to be cpu bound but does not show that in the online xbox profiler statistics.