So right now I am using Azure Spatial Anchors in Unity to place anchors at certain objects in a certain space.
I have already used Anchor locate criteria, NearAnchor and NearDevice.
This was tested using a ZEBRA TC57HO
To replicate this you can, use coarse relocalization sample in unity. And then you have to create an anchor in a chair for example in a certain place of your home.
After creating the anchor, if you put another equal/similar chair in another room for example, if you look for anchors while pointing at the chair it will show the anchor where you have put in the first chair.
The application thinks it is the same object and puts the anchor there, but they are placed at different real-world locations.
This is also replicated using the example samples given by Microsoft
Can some one help me? I really need to detect different anchors placed at similiar objects,