I am trying to get the open data provided by the Ministry of Land, Infrastructure, Transport and Tourism of Japan and display the city model of Tokyo using Holorens 2.
I went through several processes to combine multiple small FBX files, create the combined FBX data, convert the files for Azure Remote Rendering, and place them in the cloud. The file is described below.
arrAsset : https://arrdemo20211108.blob.core.windows.net/arrt-convertedmodels/533946.arrAsset
info.json : https://arrdemo20211108.blob.core.windows.net/arrt-convertedmodels/533946.info.json
result.json :
https://arrdemo20211108.blob.core.windows.net/arrt-convertedmodels/533946.result.json
This model is about 1 million polygons. The model also includes the texture of the roof and walls of the building.
I tried to watch this model on HoloLens 2, but unfortunately I couldn't see it.
So I created a model without texture. As a result, the model could be seen on HoloLens 2. I was also able to see a model when two small FBX models were combined.
Therefore, it seems that the reason why it cannot be displayed is due to the amount of data of the texture that has become bloated as a result of combining.
Question 1
Is there a way to display a file containing this texture data on HoloLens 2 using Azure Remote Rendering?
Question 2
The instruction manual for using Azure Remote Rendering clearly states the restrictions on the number of polygons, but unlike this time, the amount of texture data is not stated. Are there any restrictions other than the number of polygons?
Question 3
I think that it can be displayed with HoloLens 2 if multiple models are displayed as they are, without combining the models.
However, in that case, I find it difficult to align small models. This is because the coordinate data of FBX disappears when you convert to Azure Remote Rendering.
Is there a way to keep the coordinate data of FBX when converting to Azure Remote Rendering? Even if I erase it, is there a way to reset it?
