Hi!
I'm developing an app in Unity where I want to draw a path between two anchors, but I want this path to take a walkable area under consideration (I don't want it to be a straight line or a simple arrow). To achieve that I'm considering binding cloud anchor data with a CAD model of a building.
My question is: how can I get access to all the anchors and align them with the building model?
A solution I'm seeing right now is to find and load near anchors (as a user), then place a model's object with position and rotation matching the anchors, and after that find a path between requested points. Does it make sense, or maybe there is a better solution?
Is there some tutorial explaining navigation with cloud spatial anchors?
Bests!