Hello, I've been reading through the documentation of Azure Spatial Anchors and I'm a bit confused about how you re-use an ASA in a new Unity project.
I don't understand is how do you load an ASA in your Unity UI to be the reference location of a prefab for instance?
All I found in the ASA documentation is how you can 'locate and ASA' once it's been created. Nowhere do they talk about loading an ASA in a completely new Unity project you're designing in which you want to have a geographical persistent location for a prefab.
Thanks for any help.

