Recently, I suffered a very confusing problem that I can not use eye tracking in hololens2 after i deploy the eye tracking default example given by Microsoft. The details are below.
My versions:
unity 2020.3.25
MRTK 2.73
I followed and finished the tutorial named "Eye tracking examples overview" and its link:
https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/features/example-scenes/eye-tracking-examples-overview?view=mrtkunity-2021-05
But after i deploy the example into hololens2, there is a gaze cursor, but it can not follow my eyes, instead it seems to follow my head. And i can control the cursor to locate at the planer with four scenes: "target selecting", "navigating", "TargetPosition" and "visualizer" and use my hand pinch to select "target selecting". Though it works, when i make the cursor on one of the targets(gemstones), the target can not rotate. Above things mean that all functions work except eye tracking.
In addition, when deploying successfully, there is a window writing "eye calibration rocks". I try to flip the visor up and down, but the calibration can not happen. If i try to return to "setting" to calibrate and after calibration, the example scene disappears and i have to deploy it again. Finally, it becomes an infinite cycle...
By the way, the example of running in unity is fine.
How can i use eye tracking on hololens2? Where is my mistake?

