I would like to use Windows Device Portal or Microsoft Hololens app to capture mixed reality videos with both real and virtual objects.
But after trying, I found that I could only capture some of the virtual objects. For the virtual objects not captured, I think there may be a problem with its material. I say this because I did the following experiment. First, I created a virtual cube with the default material, and the cube could be captured normally. After that, I added my own material to this cube, and it was not captured.
The parameters of the material are shown in the figure below. The material uses a shader that I wrote to implement the smoke rendering based on the Volume rendering. The shader is in the attachment.195786-smokeraycast.txt
I am using Unity for development and Win10 for OS. My application is running on PC side and using Holographic Remoting for display on Hololens side. I am using Hololens2.
What could be the cause of this problem, thanks.
