Build started... 1>------ Build started: Project: Il2CppOutputProject, Configuration: Release ARM64 ------ 1>Building GameAssembly.dll with MsvcWinRtToolChain 1> Msvc Install Version: 15.0 1> Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10 1> Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.29.30037\bin\HostX64\ARM64\link.exe 1> Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\VC\Tools\MSVC\14.29.30037\bin\HostX64\ARM64\cl.exe 1> 1> Output directory: C:\WETRepositories\Wetbaseball BP\ws_baseball\ws_baseball\ws_baseball\Build\Test\build\bin\ARM64\Release 1> Cache directory: C:\WETRepositories\Wetbaseball BP\ws_baseball\ws_baseball\ws_baseball\Build\Test\build\obj\il2cppOutputProject\ARM64\Release 1>il2cpp.exe didn't catch exception: System.IO.IOException: Data error (cyclic redundancy check). 1> 1> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 1> at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count) 1> at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count) 1> at System.Security.Cryptography.HashAlgorithm.ComputeHash(Stream inputStream) 1> at Unity.IL2CPP.Common.HashTools.HashOfFile(NPath path) 1> at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() 1> at System.String.Concat(IEnumerable`1 values) 1> at Unity.IL2CPP.Building.Hashing.FileHashProvider.HashOfAllFilesWithProviderExtensionInDirectory(NPath directory) 1> at Unity.IL2CPP.Building.Hashing.HeaderFileHashProvider.Initialize(IEnumerable`1 cppSourceCompileInstructions) 1> at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) 1> at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) 1> at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) 1> at il2cpp.Program.Main(String[] args) 1> 1>Unhandled Exception: System.IO.IOException: Data error (cyclic redundancy check). 1> 1> at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 1> at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count) 1> at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count) 1> at System.Security.Cryptography.HashAlgorithm.ComputeHash(Stream inputStream) 1> at Unity.IL2CPP.Common.HashTools.HashOfFile(NPath path) 1> at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() 1> at System.String.Concat(IEnumerable`1 values) 1> at Unity.IL2CPP.Building.Hashing.FileHashProvider.HashOfAllFilesWithProviderExtensionInDirectory(NPath directory) 1> at Unity.IL2CPP.Building.Hashing.HeaderFileHashProvider.Initialize(IEnumerable`1 cppSourceCompileInstructions) 1> at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) 1> at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) 1> at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) 1> at il2cpp.Program.Main(String[] args) 1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command ""C:\WETRepositories\Wetbaseball BP\ws_baseball\ws_baseball\ws_baseball\Build\Test\Il2CppOutputProject\\IL2CPP\build\deploy\net471\il2cpp.exe" --libil2cpp-static --compile-cpp -architecture=ARM64 -configuration=Release -platform=winrt -outputpath="C:\WETRepositories\Wetbaseball BP\ws_baseball\ws_baseball\ws_baseball\Build\Test\\build\bin\ARM64\Release\GameAssembly.dll" --data-folder="C:\WETRepositories\Wetbaseball BP\ws_baseball\ws_baseball\ws_baseball\Build\Test\\build\bin\ARM64\Release\\" -cachedirectory="C:\WETRepositories\Wetbaseball BP\ws_baseball\ws_baseball\ws_baseball\Build\Test\\build\obj\il2cppOutputProject\ARM64\Release\\" -generatedcppdir="C:\WETRepositories\Wetbaseball BP\ws_baseball\ws_baseball\ws_baseball\Build\Test\Il2CppOutputProject\\Source" --profiler-report --additional-defines=WINDOWS_UWP --additional-defines=UNITY_UWP --additional-defines=UNITY_WSA_10_0 --additional-defines=UNITY_WSA --additional-defines=UNITY_WINRT --additional-defines=PLATFORM_WINRT -dotnetprofile=unityaot -verbose --relative-data-path=Data/il2cpp_data --map-file-parser="C:\WETRepositories\Wetbaseball BP\ws_baseball\ws_baseball\ws_baseball\Build\Test\Il2CppOutputProject\\IL2CPP\MapFileParser\MapFileParser.exe" --compiler-flags="-d2ssa-cfg-jt-"" exited with code -532462766. 1>Done building project "Il2CppOutputProject.vcxproj" -- FAILED. 2>------ Build started: Project: WetBaseballClean, Configuration: Release ARM64 ------ 2>LINK : fatal error LNK1181: cannot open input file 'C:\WETRepositories\Wetbaseball BP\ws_baseball\ws_baseball\ws_baseball\Build\Test\build\bin\ARM64\Release\GameAssembly.lib' 2>Done building project "WetBaseballClean.vcxproj" -- FAILED. ========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ========== ========== Deploy: 0 succeeded, 0 failed, 0 skipped ==========