Explore Design Presented by Microsoft
Explore Design is less than a week! Last year I went to the conference as an attendee and had a blast. It was great to talk to high school students who were interested in Design and connecting with design professors from colleges and universities around the country. I was really impressed by the creativity on the show floor and inspired by many keynotes and design seminars which conveyed the value and excitement of design. More importantly, I was thrilled to see there are so many students who were hungry to be the next greatest Interaction, Game, Fashion, Industrial, ... Designer! I wish there was an education fair like this when I was in high school. ;-)
This year , we are participating in the conference in a big way this year. In addition to title sponsor the conference, we along with our partners are bringing the following content:
Oct. 1 @ 12:00pm: A Design Vision for Microsoft Surface: Predicting the Past
Lisa Anderson, Director, Microsoft Surface UX Team
A new inflection point in human-computer interaction is upon us. Along with other technologies, Microsoft Surface marks a departure from graphical user interface (GUI) into the world of Natural User Interface (NUI.) This talk focuses a lens on how one design team is thinking about designing for a new era in which intuitive interaction is the imperative. Using theoretical models drawn from a mix of history, science, philosophy, and even video game design, this presentation reveals some principles behind experience design for Microsoft Surface and beyond.
Lisa C. Anderson is currently the Microsoft Surface User Experience Director. Previous to this role, she held similar positions at Intuit and Autodesk in the Bay Area. In years past, Lisa acted as User Experience Director for several other teams at Microsoft: Windows XP, MSN, Real Time Collaboration. She was also Executive Producer at Corbis for several years, where she produced award-winning, high-end documentaries on CD-ROM (Leonardo da Vinci; Critical Mass: America’s Race to Create the Atomic Bomb; FDR; The Barnes Collection). Her background and education are in Design, Art History, English Literature, Writing, Editing, Publishing.
Oct. 2 @ 1:30pm:
The Story of the Ribbon Jensen Harris, Principal Group Program Manager, Microsoft Office UX Team
Farewell, menus and toolbars! In this talk, you'll hear the behind-the-scenes stories of how the Microsoft Office 2007 Ribbon user interface was imagined, designed, and validated. You'll see never-before-shown early prototypes, hear about the mistakes we learned from during the design process, and find out the principles of user experience design we used each step of the way in creating the first totally new user interface for Microsoft Office.
Jensen Harris is the Group Program Manager of the Microsoft Office User Experience team and was one of the key designers behind the new Ribbon user interface introduced in Office 2007. Jensen joined Microsoft in 1998, and has focused on the overall user interface of Microsoft Office since late 2003. Prior to working at Microsoft, Jensen graduated with degrees in music composition from Yale University and Interlochen Arts Academy. He publishes his thoughts on software and user interface design on his blog: http://blogs.msdn.com/jensenh .
Oct. 1 @12:30pm: Designing Magical User Interfaces
Susan Greenfield, UX Designer, Infusion Development
Qixing Zheng, UX Advisor, Microsoft Canada
Experience the no-holds-barred creativity and killer apps that are leaving the web as you know it in the dust. We'll introduce you to the interaction designer's new best friend - Microsoft Expression - the one tool for designing stunning and immersive user experiences.
Oct. 2 @ 11:00am: Form follows Fun: Player-Centred Design in Games
Julian Spillane & Douglas Gregory, Frozen North Productions, Inc.
The types of people who play games and the expectations they bring to the medium are diversifying at an incredible rate. Julian Spillane and Douglas Gregory of Canadian game development studio Frozen North Productions talk about the challenges in designing games for new types of player, and strategies for creating good, accessible fun.
Design for the Greater Good Talk from Canadian Imagine Cup Winners
Oct. 1 @ 11:30am: GreeNet and Imagine Cup
Jin Fan and Kevin Muise, Simon Fraser University, School of Interactive Arts & Technology
The Design Story Behind a Sustainable Interaction Design Application. Kevin and Jin will discuss GreeNet and the design story behind it and their tales from the Imagine Cup competition in Paris. They developed a prototype Facebook application that they hope will raise awareness of unnecessary energy consumption in daily life.
Microsoft Design Showcase Booth
Come and play our innovative designs firsthand with Surface, Expression Studio, XBOX, Zune, Home Server, Silverlight, and a big surprise that you don't want to miss!
Lastly, you don't have to be a student or teacher to attend. If something at the conference interests you, just drop by the conference to attend one of the talks or play at our booth. Individual ticket is only $15.