Windows Store app development for iOS developers in Mountain View on December 13 & 14

Join the Big Nerd Ranch and Microsoft for this free, two-day training designed to jumpstart your Windows Store app development. You will learn the ins-and-outs of the Windows platform from iOS developers who are now building Windows apps. Sessions will follow a low-key, interactive format where iOS terms and concepts will be mapped to Windows alternates. You will also get hands-on time to apply what you’ve learned.


  • Thursday Dec 13, 2012 - 9 to 5 PM
  • Friday Dec 14, 2011 - 9 to 5 PM
  • Evening Social Thurs Dec 13, 6 PM


  • Microsoft Silicon Valley Campus
  • Galileo Room SVC Conference Center 1065 La Avenida
  • Mountain View, California 94043 United States


What’s the agenda?

Times need to be finalized, but we’ll cover the following topics in sessions that are 30 to 60 minutes long:

Day 1

  • Introduction to the platform and the Windows Store
  • Design differences between iOS and Windows 8
  • Tooling: Visual Studio and Blend
  • C# for Objective-C developers
  • Asynchronous programming
  • Consuming web services
  • Intro to building Windows Store apps with XAML (controls, layout and styling)
  • Advanced UI development with XAML (data binding, templates, and collections)
  • Contracts and extensions
  • Ask the Experts panel
  • InstallFest

Day 2

  • Process Lifecycle Management and State Management
  • Notifications and Live tiles
  • Bing Maps, SkyDrive, and Microsoft Account integration
  • C++ for Objective-C developers
  • Reusing code with Windows Phone
  • Hands-on-labs

How do I register?

To secure your seat in this event, please register at

Live Stream

If you can’t attend in person, watch the live stream of the event at You do not have to register for the live stream; just point your browser to Channel 9 or to our registration site on the day of the event.


Any iOS developer will benefit from this training, but we will focus more on those apps that are not games. For this event, there will be no deep game/graphics coverage (no OpenGL ES to DirectX deep-dives).


Email your questions to