Direct3D Mobile Performance

Mark Prentice, Program Manager at .NET CF, gives some insight on Direct 3D Mobile performance on Windows Mobile-based devices. He also presents managed code to identify the D3DM driver to configure the game according to the device's performance.

Go ahead and point your browser to: http://blogs.msdn.com/markprenticems/archive/2006/03/10/547983.aspx

 

Tags: [Windows Mobile] [Direct3D Mobile]