How to write a game (part 2)
Writing a game is difficult, but we're rapidly learning that getting the art for the game is just as difficult. In fact, given that we're all nerds rather than artists, it's even harder. The options are to use thousands of frames of character animation, use 3D models, or do cunning stuff using minimal art and bones..
I'm hoping that the (hopefully very soon) release of Game Studio 3.1 will make a difference.