Anatomy of a Silverlight Game: Avoid Common Mistakes When Building Online Games
Last week I created a document that incorporates my experiences developing the Shock Silverlight online game so far.
The document discusses the basics of online games in Silverlight and has a lot of practical examples (code) and a working project that you can use to build your own game.
Don't make the mistakes I did! Happy coding!
Here are the abstract and contents of the doc:
Typical online games have a start screen, levels, storyline, transitions, high scores, chat, and other features that can take significant amount of time to develop.
There are challenges when building online games, such as full screen support and scaling; speed optimization; animations; real-time calculations.
Learn how to develop compelling Silverlight games faster, by using a base framework for the common game elements outlined above.