Week 2: Object-oriented Design and Visual J# Projects

This week's lecture is about object-oriented design, and how we're going to do the design for our Hunt the Wumpus game.  We'll also cover what a "project" is in Visual J# and how to create your own.  This will be the first step of building your part of the Hunt the Wumpus game.

This week's assignment is to do the second of the two required modifications to the "CD Library" sample program, and to create a "calculator" program.  You'll build a graphical interface that you can type into and use to do simple arithmetic calculations.