ID@Xbox coming to Windows 10



Last week I was out at GDC here a quick review of the key announcements.


Microsoft had a number of sessions see my earlier post


Chris Charla, Director of Microsoft’s ID@Xbox program gave a talk at GDC entitled New Opportunities for Independent Developers, covering many of the changes coming to Xbox and WIndows 10 later this year.

All the Microsoft sessions are now posted on Channel 9 and we have a dedicated landing page if your interested in finding out more at

Windows 10 and Xbox Live


Xbox LIVE will be made available to developers using the Windows Universal App Platform in the near future.

To get access to Windows 10 and the live SDK need to register for the ID@Xbox program at the dev center ( to gain access to this.

if your are already a member of ID@Xbox for Xbox One you will need to complete a new for  form, which will read something along the lines of:

Are you signing up to write for Xbox One, Win 10 w/ LIVE, or both?


So you want to write an app for Xbox One, utilizing the Windows Universal App Platform?

Here are the resources that will be made available to you:

  • 4 CPU cores
  • 1.5gb of RAM
  • 50% of the GPU

If you are making a dedicated application for Xbox One via ID@Xbox  you’ll have full access to everything that the Xbox offers, so the resources above do not apply to you.

Those resources above are strictly for apps or games running on the Windows UAP, which scales to all of our platforms utilizing Windows 10 so Windows 10, Windows Phone, Hololens, Surface Hub etc..


If your interested in learning more about Windows 10 and the Windows Universal app platform see Kevin Gallo’s blog post earlier this week clarifies many points about the Universal App Platform. I’d also suggest looking at this //BUILD/ talk from last year, where Nikola Metulev talks about Building Windows, Win Phone, & Xbox One Apps w/ HTML/JS/CSS & C++.

In the meantime, we encourage you to get ready for Windows 10 by: