Options for rendering single-sided geometry.
enum class Microsoft::Azure::RemoteRendering::SingleSidedMode : int32_t
||0||Back faces of single-sided geometry will be invisible.||When moving the viewpoint inside single sided geometry, or cutting it open with a CutPlaneComponent, back-facing geometry will not be visible, which may be undesirable. This mode has the least performance impact.|
||1||Dynamically switch to double-sided rendering when geometry is cut open through a CutPlaneComponent.||This mode only incurs additional performance cost for geometry that is cut open with a cut plane. Moving the camera inside geometry doesn't enable double-sided rendering. This mode is most useful for applications that doe use cut planes, but where it is rare for users to move their head inside of geometry.|
||2||Force single-sided geometry to be rendered double-sided.||This mode is useful when it is expected for users to move inside geometry. It does incur more performance overhead, though.|