/bigobj (Increase Number of Sections in .Obj file)
/bigobj increases the number of sections that an object file can contain.
By default, an object file can hold up to 65,279 (almost 2^16) addressable sections. This limit applies no matter which target platform is specified. /bigobj increases that address capacity to 4,294,967,296 (2^32).
Most modules never generate an .obj file that contains more than 65,279 sections. However, machine-generated code, or code that makes heavy use of template libraries, may require .obj files that can hold more sections. /bigobj is enabled by default on Universal Windows Platform (UWP) projects because the machine-generated XAML code includes a large number of headers. If you disable this option on a UWP app project, your code may generate compiler error C1128.
For information on the PE-COFF object file format, see PE Format in the Windows documentation.
To set this compiler option in the Visual Studio development environment
Open the project's Property Pages dialog box. For details, see Set C++ compiler and build properties in Visual Studio.
Select the Configuration Properties > C/C++ > Command Line property page.
Enter the /bigobj compiler option in the Additional Options box.
To set this compiler option programmatically
- See AdditionalOptions.