C++/CX Language Reference
C++/WinRT is the recommended alternative to C++/CX. It is a new, standard C++17 language projection for Windows Runtime APIs, available in the latest Windows 10 SDK from version 1803 onward. C++/WinRT is implemented entirely in header files, and designed to provide you with first-class access to the modern Windows API.
With C++/WinRT, you can both consume and author Windows Runtime APIs using any standards-compliant C++17 compiler. C++/WinRT typically performs better and produces smaller binaries than any other language option for the Windows Runtime. We will continue to support C++/CX and WRL, but highly recommend that new applications use C++/WinRT. For more information, see C++/WinRT.
By using C++/CX, you can create:
C++ Universal Windows Platform (UWP) apps that use XAML to define the user interface and use the native stack. For more information, see Create a "hello world" app in C++ (UWP).
Windows DirectX games and graphics-intensive apps. For more information, see Create a simple UWP Game with DirectX.
|Quick Reference||Table of keywords and operators for C++/CX.|
|Type System||Describes basic C++/CX types and programming constructs, and how to utilize C++/CX to consume and create Windows Runtime types.|
|Building apps and libraries||Discusses how to use the IDE to build apps and link to static libraries and DLLs.|
|Threading and Marshaling||Discusses how to specify the threading and marshaling behavior of components that you create.|
|Namespaces Reference||Reference documentation for the default namespace, the Platform namespace, Platform::Collections, and related namespaces.|
|CRT functions not supported in Universal Windows Platform apps||Lists the CRT functions that are not available for use in Windows Runtime apps.|
|Get started with Windows 10 apps||Provides high-level guidance about Windows 10 apps and links to more information.|
|C++/CX Part 0 of [n]: An Introduction
C++/CX Part 1 of [n]: A Simple Class
C++/CX Part 2 of [n]: Types That Wear Hats
C++/CX Part 3 of [n]: Under Construction
C++/CX Part 4 of [n]: Static Member Functions
|An introductory blog series on C++/CX.|