literal (C++/CLI)

A variable (data member) marked as literal in a /clr compilation is a compile-time constant. It's the native equivalent of a C# const variable.

All Platforms

Remarks

(There are no remarks for this language feature that apply to all runtimes.)

Windows Runtime

Remarks

(There are no remarks for this language feature that apply to only the Windows Runtime.)

Common Language Runtime

Remarks

A data member marked as literal must be initialized when declared. And, the value must be a constant integral, enum, or string type. Conversion from the type of the initialization expression to the type of the literal data member can't require a user-defined conversion.

No memory is allocated for the literal field at runtime; the compiler only inserts its value in the metadata for the class. The literal value is treated as a compile-time constant. The closest equivalent in Standard C++ is constexpr, but a data member can't be constexpr in C++/CLI.

A variable marked as literal differs from one marked static const. A static const data member isn't made available in metadata to other compilers. For more information, see static and const.

literal is a context-sensitive keyword. For more information, see Context-sensitive keywords.

Examples

This example shows that a literal variable implies static.

// mcppv2_literal.cpp
// compile with: /clr
ref struct X {
   literal int i = 4;
};

int main() {
   int value = X::i;
}

The following sample shows the effect of literal in metadata:

// mcppv2_literal2.cpp
// compile with: /clr /LD
public ref struct A {
   literal int lit = 0;
   static const int sc = 1;
};

Notice the difference in the metadata for sc and lit: the modopt directive is applied to sc, meaning it can be ignored by other compilers.

.field public static int32 modopt([mscorlib]System.Runtime.CompilerServices.IsConst) sc = int32(0x00000001)
.field public static literal int32 lit = int32(0x00000000)

The following sample, authored in C#, references the metadata created in the previous sample and shows the effect of literal and static const variables:

// mcppv2_literal3.cs
// compile with: /reference:mcppv2_literal2.dll
// A C# program
class B {
   public static void Main() {
      // OK
      System.Console.WriteLine(A.lit);
      System.Console.WriteLine(A.sc);

      // C# does not enforce C++ const
      A.sc = 9;
      System.Console.WriteLine(A.sc);

      // C# enforces const for a literal
      A.lit = 9;   // CS0131

      // you can assign a C++ literal variable to a C# const variable
      const int i = A.lit;
      System.Console.WriteLine(i);

      // but you cannot assign a C++ static const variable
      // to a C# const variable
      const int j = A.sc;   // CS0133
      System.Console.WriteLine(j);
   }
}

Requirements

Compiler option: /clr

See also

Component Extensions for .NET and UWP