GL Class

Definition

public sealed class GL : OpenTK.Graphics.GraphicsBindingsBase
type GL = class
    inherit GraphicsBindingsBase
Inheritance

Constructors

GL()

Fields

Library

Properties

SyncRoot (Inherited from BindingsBase)

Methods

ActiveTexture(TextureUnit)
AttachShader(Int32, Int32)
AttachShader(UInt32, UInt32)
BeginQuery(All, Int32)
BeginQuery(All, UInt32)
BeginQuery(QueryTarget, Int32)
BeginQuery(QueryTarget, UInt32)
BeginTransformFeedback(All)
BeginTransformFeedback(TransformFeedbackPrimitiveType)
BindAttribLocation(Int32, Int32, String)
BindAttribLocation(UInt32, UInt32, String)
BindBuffer(BufferTarget, Int32)
BindBuffer(BufferTarget, UInt32)
BindBufferBase(All, Int32, Int32)
BindBufferBase(All, UInt32, UInt32)
BindBufferBase(BufferRangeTarget, Int32, Int32)
BindBufferBase(BufferRangeTarget, UInt32, UInt32)
BindBufferRange(All, Int32, Int32, IntPtr, IntPtr)
BindBufferRange(All, UInt32, UInt32, IntPtr, IntPtr)
BindBufferRange(BufferRangeTarget, Int32, Int32, IntPtr, IntPtr)
BindBufferRange(BufferRangeTarget, UInt32, UInt32, IntPtr, IntPtr)
BindFramebuffer(FramebufferTarget, Int32)
BindFramebuffer(FramebufferTarget, UInt32)
BindRenderbuffer(RenderbufferTarget, Int32)
BindRenderbuffer(RenderbufferTarget, UInt32)
BindSampler(Int32, Int32)
BindSampler(UInt32, UInt32)
BindTexture(TextureTarget, Int32)
BindTexture(TextureTarget, UInt32)
BindTransformFeedback(All, Int32)
BindTransformFeedback(All, UInt32)
BindTransformFeedback(TransformFeedbackTarget, Int32)
BindTransformFeedback(TransformFeedbackTarget, UInt32)
BindVertexArray(Int32)
BindVertexArray(UInt32)
BlendColor(Color)
BlendColor(Color4)
BlendColor(Single, Single, Single, Single)
BlendEquation(BlendEquationMode)
BlendEquationSeparate(BlendEquationMode, BlendEquationMode)
BlendFunc(BlendingFactorSrc, BlendingFactorDest)
BlendFuncSeparate(BlendingFactorSrc, BlendingFactorDest, BlendingFactorSrc, BlendingFactorDest)
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, ClearBufferMask, BlitFramebufferFilter)
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All)
BlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UInt32, All)
BufferData(BufferTarget, IntPtr, IntPtr, BufferUsage)
BufferData<T2>(BufferTarget, IntPtr, T2, BufferUsage)
BufferData<T2>(BufferTarget, IntPtr, T2[,,], BufferUsage)
BufferData<T2>(BufferTarget, IntPtr, T2[,], BufferUsage)
BufferData<T2>(BufferTarget, IntPtr, T2[], BufferUsage)
BufferSubData(BufferTarget, IntPtr, IntPtr, IntPtr)
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3)
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,,])
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,])
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[])
CheckFramebufferStatus(FramebufferTarget)
Clear(ClearBufferMask)
ClearBuffer(All, Int32, Int32)
ClearBuffer(All, Int32, Int32*)
ClearBuffer(All, Int32, Int32[])
ClearBuffer(All, Int32, Single)
ClearBuffer(All, Int32, Single*)
ClearBuffer(All, Int32, Single, Int32)
ClearBuffer(All, Int32, Single[])
ClearBuffer(All, Int32, UInt32)
ClearBuffer(All, Int32, UInt32*)
ClearBuffer(All, Int32, UInt32[])
ClearBuffer(ClearBuffer, Int32, Int32)
ClearBuffer(ClearBuffer, Int32, Int32*)
ClearBuffer(ClearBuffer, Int32, Int32[])
ClearBuffer(ClearBuffer, Int32, Single)
ClearBuffer(ClearBuffer, Int32, Single*)
ClearBuffer(ClearBuffer, Int32, Single[])
ClearBuffer(ClearBuffer, Int32, UInt32)
ClearBuffer(ClearBuffer, Int32, UInt32*)
ClearBuffer(ClearBuffer, Int32, UInt32[])
ClearBuffer(ClearBufferCombined, Int32, Single, Int32)
ClearColor(Color)
ClearColor(Color4)
ClearColor(Single, Single, Single, Single)
ClearDepth(Single)
ClearStencil(Int32)
ClientWaitSync(IntPtr, Int32, Int64)
ClientWaitSync(IntPtr, UInt32, UInt64)
ColorMask(Boolean, Boolean, Boolean, Boolean)
CompileShader(Int32)
CompileShader(UInt32)
CompressedTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, IntPtr)
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7)
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,,])
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,])
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[])
CompressedTexImage3D(All, Int32, All, Int32, Int32, Int32, Int32, Int32, IntPtr)
CompressedTexImage3D(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, IntPtr)
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8)
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,,])
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,])
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[])
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8)
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,,])
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,])
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[])
CompressedTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, IntPtr)
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8)
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,,])
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,])
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[])
CompressedTexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, IntPtr)
CompressedTexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, IntPtr)
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10)
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[,,])
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[,])
CompressedTexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, Int32, T10[])
CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10)
CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10[,,])
CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10[,])
CompressedTexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, CompressedInternalFormat, Int32, T10[])
CopyBufferSubData(All, All, IntPtr, IntPtr, IntPtr)
CopyBufferSubData(BufferTarget, BufferTarget, IntPtr, IntPtr, IntPtr)
CopyTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32)
CopyTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
CopyTexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
CopyTexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
CreateProgram()
CreateShader(ShaderType)
CullFace(CullFaceMode)
DeleteBuffers(Int32, Int32)
DeleteBuffers(Int32, Int32*)
DeleteBuffers(Int32, Int32[])
DeleteBuffers(Int32, UInt32)
DeleteBuffers(Int32, UInt32*)
DeleteBuffers(Int32, UInt32[])
DeleteFramebuffers(Int32, Int32)
DeleteFramebuffers(Int32, Int32*)
DeleteFramebuffers(Int32, Int32[])
DeleteFramebuffers(Int32, UInt32)
DeleteFramebuffers(Int32, UInt32*)
DeleteFramebuffers(Int32, UInt32[])
DeleteProgram(Int32)
DeleteProgram(UInt32)
DeleteQueries(Int32, Int32)
DeleteQueries(Int32, Int32*)
DeleteQueries(Int32, Int32[])
DeleteQueries(Int32, UInt32)
DeleteQueries(Int32, UInt32*)
DeleteQueries(Int32, UInt32[])
DeleteRenderbuffers(Int32, Int32)
DeleteRenderbuffers(Int32, Int32*)
DeleteRenderbuffers(Int32, Int32[])
DeleteRenderbuffers(Int32, UInt32)
DeleteRenderbuffers(Int32, UInt32*)
DeleteRenderbuffers(Int32, UInt32[])
DeleteSamplers(Int32, Int32)
DeleteSamplers(Int32, Int32*)
DeleteSamplers(Int32, Int32[])
DeleteSamplers(Int32, UInt32)
DeleteSamplers(Int32, UInt32*)
DeleteSamplers(Int32, UInt32[])
DeleteShader(Int32)
DeleteShader(UInt32)
DeleteSync(IntPtr)
DeleteTexture(Int32)
DeleteTexture(UInt32)
DeleteTextures(Int32, Int32)
DeleteTextures(Int32, Int32*)
DeleteTextures(Int32, Int32[])
DeleteTextures(Int32, UInt32)
DeleteTextures(Int32, UInt32*)
DeleteTextures(Int32, UInt32[])
DeleteTransformFeedback(Int32, Int32)
DeleteTransformFeedback(Int32, Int32*)
DeleteTransformFeedback(Int32, Int32[])
DeleteTransformFeedback(Int32, UInt32)
DeleteTransformFeedback(Int32, UInt32*)
DeleteTransformFeedback(Int32, UInt32[])
DeleteVertexArrays(Int32, Int32)
DeleteVertexArrays(Int32, Int32*)
DeleteVertexArrays(Int32, Int32[])
DeleteVertexArrays(Int32, UInt32)
DeleteVertexArrays(Int32, UInt32*)
DeleteVertexArrays(Int32, UInt32[])
DepthFunc(DepthFunction)
DepthMask(Boolean)
DepthRange(Single, Single)
DetachShader(Int32, Int32)
DetachShader(UInt32, UInt32)
Disable(EnableCap)
DisableVertexAttribArray(Int32)
DisableVertexAttribArray(UInt32)
DrawArrays(BeginMode, Int32, Int32)
DrawArraysInstanced(All, Int32, Int32, Int32)
DrawArraysInstanced(PrimitiveType, Int32, Int32, Int32)
DrawBuffers(Int32, All)
DrawBuffers(Int32, All*)
DrawBuffers(Int32, All[])
DrawBuffers(Int32, DrawBufferMode)
DrawBuffers(Int32, DrawBufferMode*)
DrawBuffers(Int32, DrawBufferMode[])
DrawElements(BeginMode, Int32, DrawElementsType, Int32)
DrawElements(BeginMode, Int32, DrawElementsType, IntPtr)
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3)
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,,])
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,])
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[])
DrawElementsInstanced(All, Int32, All, IntPtr, Int32)
DrawElementsInstanced(PrimitiveType, Int32, DrawElementsType, IntPtr, Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3, Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[,,], Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[,], Int32)
DrawElementsInstanced<T3>(All, Int32, All, T3[], Int32)
DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3, Int32)
DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3[,,], Int32)
DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3[,], Int32)
DrawElementsInstanced<T3>(PrimitiveType, Int32, DrawElementsType, T3[], Int32)
DrawRangeElements(All, Int32, Int32, Int32, All, IntPtr)
DrawRangeElements(All, UInt32, UInt32, Int32, All, IntPtr)
DrawRangeElements(PrimitiveType, Int32, Int32, Int32, DrawElementsType, IntPtr)
DrawRangeElements(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, IntPtr)
DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5)
DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5[,,])
DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5[,])
DrawRangeElements<T5>(All, Int32, Int32, Int32, All, T5[])
DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5)
DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5[,,])
DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5[,])
DrawRangeElements<T5>(All, UInt32, UInt32, Int32, All, T5[])
DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5)
DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5[,,])
DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5[,])
DrawRangeElements<T5>(PrimitiveType, Int32, Int32, Int32, DrawElementsType, T5[])
DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5)
DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5[,,])
DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5[,])
DrawRangeElements<T5>(PrimitiveType, UInt32, UInt32, Int32, DrawElementsType, T5[])
Enable(EnableCap)
EnableVertexAttribArray(Int32)
EnableVertexAttribArray(UInt32)
EndQuery(All)
EndQuery(QueryTarget)
EndTransformFeedback()
FenceSync(All, Int32)
FenceSync(All, UInt32)
FenceSync(SyncCondition, WaitSyncFlags)
Finish()
Flush()
FlushMappedBufferRange(All, IntPtr, IntPtr)
FlushMappedBufferRange(BufferTarget, IntPtr, IntPtr)
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32)
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32)
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
FramebufferTextureLayer(All, All, Int32, Int32, Int32)
FramebufferTextureLayer(All, All, UInt32, Int32, Int32)
FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, Int32, Int32, Int32)
FramebufferTextureLayer(FramebufferTarget, FramebufferAttachment, UInt32, Int32, Int32)
FrontFace(FrontFaceDirection)
GenBuffers(Int32, Int32)
GenBuffers(Int32, Int32*)
GenBuffers(Int32, Int32[])
GenBuffers(Int32, UInt32)
GenBuffers(Int32, UInt32*)
GenBuffers(Int32, UInt32[])
GenerateMipmap(TextureTarget)
GenFramebuffers(Int32, Int32)
GenFramebuffers(Int32, Int32*)
GenFramebuffers(Int32, Int32[])
GenFramebuffers(Int32, UInt32)
GenFramebuffers(Int32, UInt32*)
GenFramebuffers(Int32, UInt32[])
GenQueries(Int32, Int32)
GenQueries(Int32, Int32*)
GenQueries(Int32, Int32[])
GenQueries(Int32, UInt32)
GenQueries(Int32, UInt32*)
GenQueries(Int32, UInt32[])
GenRenderbuffers(Int32, Int32)
GenRenderbuffers(Int32, Int32*)
GenRenderbuffers(Int32, Int32[])
GenRenderbuffers(Int32, UInt32)
GenRenderbuffers(Int32, UInt32*)
GenRenderbuffers(Int32, UInt32[])
GenSamplers(Int32, Int32)
GenSamplers(Int32, Int32*)
GenSamplers(Int32, Int32[])
GenSamplers(Int32, UInt32)
GenSamplers(Int32, UInt32*)
GenSamplers(Int32, UInt32[])
GenTexture()
GenTextures(Int32, Int32)
GenTextures(Int32, Int32*)
GenTextures(Int32, Int32[])
GenTextures(Int32, UInt32)
GenTextures(Int32, UInt32*)
GenTextures(Int32, UInt32[])
GenTransformFeedback(Int32, Int32)
GenTransformFeedback(Int32, Int32*)
GenTransformFeedback(Int32, Int32[])
GenTransformFeedback(Int32, UInt32)
GenTransformFeedback(Int32, UInt32*)
GenTransformFeedback(Int32, UInt32[])
GenVertexArrays(Int32, Int32)
GenVertexArrays(Int32, Int32*)
GenVertexArrays(Int32, Int32[])
GenVertexArrays(Int32, UInt32)
GenVertexArrays(Int32, UInt32*)
GenVertexArrays(Int32, UInt32[])
GetActiveAttrib(Int32, Int32, Int32, ActiveAttribType)
GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder)
GetActiveAttrib(Int32, Int32, Int32, Int32, Int32, ActiveAttribType, StringBuilder)
GetActiveAttrib(Int32, Int32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder)
GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder)
GetActiveAttrib(UInt32, UInt32, Int32, Int32, Int32, ActiveAttribType, StringBuilder)
GetActiveAttrib(UInt32, UInt32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder)
GetActiveUniform(Int32, Int32, Int32, ActiveUniformType)
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
GetActiveUniform(Int32, Int32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)
GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)
GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32)
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32*)
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32[])
GetActiveUniformBlock(Int32, Int32, All, Int32)
GetActiveUniformBlock(Int32, Int32, All, Int32*)
GetActiveUniformBlock(Int32, Int32, All, Int32[])
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32)
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32*)
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32[])
GetActiveUniformBlock(UInt32, UInt32, All, Int32)
GetActiveUniformBlock(UInt32, UInt32, All, Int32*)
GetActiveUniformBlock(UInt32, UInt32, All, Int32[])
GetActiveUniformBlockName(Int32, Int32, Int32, Int32*, StringBuilder)
GetActiveUniformBlockName(Int32, Int32, Int32, Int32, StringBuilder)
GetActiveUniformBlockName(Int32, Int32, Int32, Int32[], StringBuilder)
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32*, StringBuilder)
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32, StringBuilder)
GetActiveUniformBlockName(UInt32, UInt32, Int32, Int32[], StringBuilder)
GetActiveUniforms(Int32, Int32, Int32*, ActiveUniformParameter, Int32*)
GetActiveUniforms(Int32, Int32, Int32*, All, Int32*)
GetActiveUniforms(Int32, Int32, Int32, ActiveUniformParameter, Int32)
GetActiveUniforms(Int32, Int32, Int32, All, Int32)
GetActiveUniforms(Int32, Int32, Int32[], ActiveUniformParameter, Int32[])
GetActiveUniforms(Int32, Int32, Int32[], All, Int32[])
GetActiveUniforms(UInt32, Int32, UInt32*, ActiveUniformParameter, Int32*)
GetActiveUniforms(UInt32, Int32, UInt32*, All, Int32*)
GetActiveUniforms(UInt32, Int32, UInt32, ActiveUniformParameter, Int32)
GetActiveUniforms(UInt32, Int32, UInt32, All, Int32)
GetActiveUniforms(UInt32, Int32, UInt32[], ActiveUniformParameter, Int32[])
GetActiveUniforms(UInt32, Int32, UInt32[], All, Int32[])
GetAttachedShaders(Int32, Int32, Int32*, Int32*)
GetAttachedShaders(Int32, Int32, Int32, Int32)
GetAttachedShaders(Int32, Int32, Int32[], Int32[])
GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
GetAttachedShaders(UInt32, Int32, Int32, UInt32)
GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])
GetAttribLocation(Int32, String)
GetAttribLocation(UInt32, String)
GetBoolean(GetPName, Boolean)
GetBoolean(GetPName, Boolean*)
GetBoolean(GetPName, Boolean[])
GetBufferParameter(All, All, Int64)
GetBufferParameter(All, All, Int64*)
GetBufferParameter(All, All, Int64[])
GetBufferParameter(BufferTarget, BufferParameterName, Int32)
GetBufferParameter(BufferTarget, BufferParameterName, Int32*)
GetBufferParameter(BufferTarget, BufferParameterName, Int32[])
GetBufferParameter(BufferTarget, BufferParameterName, Int64)
GetBufferParameter(BufferTarget, BufferParameterName, Int64*)
GetBufferParameter(BufferTarget, BufferParameterName, Int64[])
GetBufferPointer(All, All, IntPtr)
GetBufferPointer(BufferTarget, BufferPointer, IntPtr)
GetBufferPointer<T2>(All, All, T2)
GetBufferPointer<T2>(All, All, T2[,,])
GetBufferPointer<T2>(All, All, T2[,])
GetBufferPointer<T2>(All, All, T2[])
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2)
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[,,])
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[,])
GetBufferPointer<T2>(BufferTarget, BufferPointer, T2[])
GetError()
GetErrorCode()
GetFloat(GetPName, Matrix4)
GetFloat(GetPName, Single)
GetFloat(GetPName, Single*)
GetFloat(GetPName, Single[])
GetFloat(GetPName, Vector2)
GetFloat(GetPName, Vector3)
GetFloat(GetPName, Vector4)
GetFragDataLocation(Int32, StringBuilder)
GetFragDataLocation(UInt32, StringBuilder)
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32)
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32*)
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32[])
GetInteger(All, Int32, Int32)
GetInteger(All, Int32, Int32*)
GetInteger(All, Int32, Int32[])
GetInteger(All, Int32, Int64)
GetInteger(All, Int32, Int64*)
GetInteger(All, Int32, Int64[])
GetInteger(All, UInt32, Int32)
GetInteger(All, UInt32, Int32*)
GetInteger(All, UInt32, Int32[])
GetInteger(All, UInt32, Int64)
GetInteger(All, UInt32, Int64*)
GetInteger(All, UInt32, Int64[])
GetInteger(GetIndexedPName, Int32, Int32)
GetInteger(GetIndexedPName, Int32, Int32*)
GetInteger(GetIndexedPName, Int32, Int32[])
GetInteger(GetIndexedPName, Int32, Int64)
GetInteger(GetIndexedPName, Int32, Int64*)
GetInteger(GetIndexedPName, Int32, Int64[])
GetInteger(GetIndexedPName, UInt32, Int32)
GetInteger(GetIndexedPName, UInt32, Int32*)
GetInteger(GetIndexedPName, UInt32, Int32[])
GetInteger(GetIndexedPName, UInt32, Int64)
GetInteger(GetIndexedPName, UInt32, Int64*)
GetInteger(GetIndexedPName, UInt32, Int64[])
GetInteger(GetPName, Int32)
GetInteger(GetPName, Int32*)
GetInteger(GetPName, Int32[])
GetInteger64(All, Int64)
GetInteger64(All, Int64*)
GetInteger64(All, Int64[])
GetInteger64(GetPName, Int64)
GetInteger64(GetPName, Int64*)
GetInteger64(GetPName, Int64[])
GetInternalformat(All, All, All, Int32, Int32)
GetInternalformat(All, All, All, Int32, Int32*)
GetInternalformat(All, All, All, Int32, Int32[])
GetInternalformat(ImageTarget, SizedInternalFormat, InternalFormatParameter, Int32, Int32)
GetInternalformat(ImageTarget, SizedInternalFormat, InternalFormatParameter, Int32, Int32*)
GetInternalformat(ImageTarget, SizedInternalFormat, InternalFormatParameter, Int32, Int32[])
GetProgram(Int32, ProgramParameter, Int32)
GetProgram(Int32, ProgramParameter, Int32*)
GetProgram(Int32, ProgramParameter, Int32[])
GetProgram(UInt32, ProgramParameter, Int32)
GetProgram(UInt32, ProgramParameter, Int32*)
GetProgram(UInt32, ProgramParameter, Int32[])
GetProgramBinary(Int32, Int32, Int32*, All*, IntPtr)
GetProgramBinary(Int32, Int32, Int32, All, IntPtr)
GetProgramBinary(Int32, Int32, Int32[], All[], IntPtr)
GetProgramBinary(UInt32, Int32, Int32*, All*, IntPtr)
GetProgramBinary(UInt32, Int32, Int32, All, IntPtr)
GetProgramBinary(UInt32, Int32, Int32[], All[], IntPtr)
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4)
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[,,])
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[,])
GetProgramBinary<T4>(Int32, Int32, Int32*, All*, T4[])
GetProgramBinary<T4>(Int32, Int32, Int32, All, T4)
GetProgramBinary<T4>(Int32, Int32, Int32, All, T4[,,])
GetProgramBinary<T4>(Int32, Int32, Int32, All, T4[,])
GetProgramBinary<T4>(Int32, Int32, Int32, All, T4[])
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4)
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[,,])
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[,])
GetProgramBinary<T4>(Int32, Int32, Int32[], All[], T4[])
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4)
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[,,])
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[,])
GetProgramBinary<T4>(UInt32, Int32, Int32*, All*, T4[])
GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4)
GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4[,,])
GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4[,])
GetProgramBinary<T4>(UInt32, Int32, Int32, All, T4[])
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4)
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[,,])
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[,])
GetProgramBinary<T4>(UInt32, Int32, Int32[], All[], T4[])
GetProgramInfoLog(Int32)
GetProgramInfoLog(Int32, Int32, Int32*, StringBuilder)
GetProgramInfoLog(Int32, Int32, Int32, StringBuilder)
GetProgramInfoLog(Int32, Int32, Int32[], StringBuilder)
GetProgramInfoLog(Int32, String)
GetProgramInfoLog(UInt32, Int32, Int32*, StringBuilder)
GetProgramInfoLog(UInt32, Int32, Int32, StringBuilder)
GetProgramInfoLog(UInt32, Int32, Int32[], StringBuilder)
GetQuery(All, All, Int32)
GetQuery(All, All, Int32*)
GetQuery(All, All, Int32[])
GetQuery(QueryTarget, GetQueryParam, Int32)
GetQuery(QueryTarget, GetQueryParam, Int32*)
GetQuery(QueryTarget, GetQueryParam, Int32[])
GetQueryObject(Int32, All, Int32)
GetQueryObject(Int32, All, Int32*)
GetQueryObject(Int32, All, Int32[])
GetQueryObject(Int32, GetQueryObjectParam, Int32)
GetQueryObject(Int32, GetQueryObjectParam, Int32*)
GetQueryObject(Int32, GetQueryObjectParam, Int32[])
GetQueryObject(UInt32, All, UInt32)
GetQueryObject(UInt32, All, UInt32*)
GetQueryObject(UInt32, All, UInt32[])
GetQueryObject(UInt32, GetQueryObjectParam, UInt32)
GetQueryObject(UInt32, GetQueryObjectParam, UInt32*)
GetQueryObject(UInt32, GetQueryObjectParam, UInt32[])
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32)
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32*)
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32[])
GetSamplerParameter(Int32, All, Int32)
GetSamplerParameter(Int32, All, Int32*)
GetSamplerParameter(Int32, All, Int32[])
GetSamplerParameter(Int32, All, Single)
GetSamplerParameter(Int32, All, Single*)
GetSamplerParameter(Int32, All, Single[])
GetSamplerParameter(Int32, SamplerParameterName, Int32)
GetSamplerParameter(Int32, SamplerParameterName, Int32*)
GetSamplerParameter(Int32, SamplerParameterName, Int32[])
GetSamplerParameter(Int32, SamplerParameterName, Single)
GetSamplerParameter(Int32, SamplerParameterName, Single*)
GetSamplerParameter(Int32, SamplerParameterName, Single[])
GetSamplerParameter(UInt32, All, Int32)
GetSamplerParameter(UInt32, All, Int32*)
GetSamplerParameter(UInt32, All, Int32[])
GetSamplerParameter(UInt32, All, Single)
GetSamplerParameter(UInt32, All, Single*)
GetSamplerParameter(UInt32, All, Single[])
GetSamplerParameter(UInt32, SamplerParameterName, Int32)
GetSamplerParameter(UInt32, SamplerParameterName, Int32*)
GetSamplerParameter(UInt32, SamplerParameterName, Int32[])
GetSamplerParameter(UInt32, SamplerParameterName, Single)
GetSamplerParameter(UInt32, SamplerParameterName, Single*)
GetSamplerParameter(UInt32, SamplerParameterName, Single[])
GetShader(Int32, ShaderParameter, Int32)
GetShader(Int32, ShaderParameter, Int32*)
GetShader(Int32, ShaderParameter, Int32[])
GetShader(UInt32, ShaderParameter, Int32)
GetShader(UInt32, ShaderParameter, Int32*)
GetShader(UInt32, ShaderParameter, Int32[])
GetShaderInfoLog(Int32)
GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder)
GetShaderInfoLog(Int32, Int32, Int32, StringBuilder)
GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder)
GetShaderInfoLog(Int32, String)
GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder)
GetShaderInfoLog(UInt32, Int32, Int32, StringBuilder)
GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder)
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32*, Int32*)
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32, Int32)
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32[], Int32[])
GetShaderSource(Int32, Int32, Int32*, StringBuilder)
GetShaderSource(Int32, Int32, Int32, StringBuilder)
GetShaderSource(Int32, Int32, Int32[], StringBuilder)
GetShaderSource(UInt32, Int32, Int32*, StringBuilder)
GetShaderSource(UInt32, Int32, Int32, StringBuilder)
GetShaderSource(UInt32, Int32, Int32[], StringBuilder)
GetString(StringName)
GetString(StringName, Int32)
GetString(StringName, UInt32)
GetString(StringNameIndexed, Int32)
GetString(StringNameIndexed, UInt32)
GetSync(IntPtr, All, Int32, Int32*, Int32*)
GetSync(IntPtr, All, Int32, Int32, Int32)
GetSync(IntPtr, All, Int32, Int32[], Int32[])
GetSync(IntPtr, SyncParameterName, Int32, Int32*, Int32*)
GetSync(IntPtr, SyncParameterName, Int32, Int32, Int32)
GetSync(IntPtr, SyncParameterName, Int32, Int32[], Int32[])
GetTexParameter(TextureTarget, GetTextureParameter, Int32)
GetTexParameter(TextureTarget, GetTextureParameter, Int32*)
GetTexParameter(TextureTarget, GetTextureParameter, Int32[])
GetTexParameter(TextureTarget, GetTextureParameter, Single)
GetTexParameter(TextureTarget, GetTextureParameter, Single*)
GetTexParameter(TextureTarget, GetTextureParameter, Single[])
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32*, Int32*, All*, StringBuilder)
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32*, Int32*, TransformFeedbackType*, StringBuilder)
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32, Int32, All, StringBuilder)
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32, Int32, TransformFeedbackType, StringBuilder)
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32[], Int32[], All[], StringBuilder)
GetTransformFeedbackVarying(Int32, Int32, Int32, Int32[], Int32[], TransformFeedbackType[], StringBuilder)
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32*, Int32*, All*, StringBuilder)
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32*, Int32*, TransformFeedbackType*, StringBuilder)
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32, Int32, All, StringBuilder)
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32, Int32, TransformFeedbackType, StringBuilder)
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32[], Int32[], All[], StringBuilder)
GetTransformFeedbackVarying(UInt32, UInt32, Int32, Int32[], Int32[], TransformFeedbackType[], StringBuilder)
GetUniform(Int32, Int32, Int32)
GetUniform(Int32, Int32, Int32*)
GetUniform(Int32, Int32, Int32[])
GetUniform(Int32, Int32, Single)
GetUniform(Int32, Int32, Single*)
GetUniform(Int32, Int32, Single[])
GetUniform(UInt32, Int32, Int32)
GetUniform(UInt32, Int32, Int32*)
GetUniform(UInt32, Int32, Int32[])
GetUniform(UInt32, Int32, Single)
GetUniform(UInt32, Int32, Single*)
GetUniform(UInt32, Int32, Single[])
GetUniform(UInt32, Int32, UInt32)
GetUniform(UInt32, Int32, UInt32*)
GetUniform(UInt32, Int32, UInt32[])
GetUniformBlockIndex(Int32, StringBuilder)
GetUniformBlockIndex(UInt32, StringBuilder)
GetUniformIndices(Int32, Int32, StringBuilder, Int32)
GetUniformIndices(Int32, Int32, StringBuilder, Int32*)
GetUniformIndices(Int32, Int32, StringBuilder, Int32[])
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32)
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32*)
GetUniformIndices(UInt32, Int32, StringBuilder, UInt32[])
GetUniformLocation(Int32, String)
GetUniformLocation(UInt32, String)
GetVertexAttrib(Int32, VertexAttribParameter, Int32)
GetVertexAttrib(Int32, VertexAttribParameter, Int32*)
GetVertexAttrib(Int32, VertexAttribParameter, Int32[])
GetVertexAttrib(Int32, VertexAttribParameter, Single)
GetVertexAttrib(Int32, VertexAttribParameter, Single*)
GetVertexAttrib(Int32, VertexAttribParameter, Single[])
GetVertexAttrib(UInt32, VertexAttribParameter, Int32)
GetVertexAttrib(UInt32, VertexAttribParameter, Int32*)
GetVertexAttrib(UInt32, VertexAttribParameter, Int32[])
GetVertexAttrib(UInt32, VertexAttribParameter, Single)
GetVertexAttrib(UInt32, VertexAttribParameter, Single*)
GetVertexAttrib(UInt32, VertexAttribParameter, Single[])
GetVertexAttribI(Int32, All, Int32)
GetVertexAttribI(Int32, All, Int32*)
GetVertexAttribI(Int32, All, Int32[])
GetVertexAttribI(Int32, VertexAttribParameter, Int32)
GetVertexAttribI(Int32, VertexAttribParameter, Int32*)
GetVertexAttribI(Int32, VertexAttribParameter, Int32[])
GetVertexAttribI(UInt32, All, Int32)
GetVertexAttribI(UInt32, All, Int32*)
GetVertexAttribI(UInt32, All, Int32[])
GetVertexAttribI(UInt32, All, UInt32)
GetVertexAttribI(UInt32, All, UInt32*)
GetVertexAttribI(UInt32, All, UInt32[])
GetVertexAttribI(UInt32, VertexAttribParameter, Int32)
GetVertexAttribI(UInt32, VertexAttribParameter, Int32*)
GetVertexAttribI(UInt32, VertexAttribParameter, Int32[])
GetVertexAttribI(UInt32, VertexAttribParameter, UInt32)
GetVertexAttribI(UInt32, VertexAttribParameter, UInt32*)
GetVertexAttribI(UInt32, VertexAttribParameter, UInt32[])
GetVertexAttribPointer(Int32, VertexAttribPointerParameter, IntPtr)
GetVertexAttribPointer(UInt32, VertexAttribPointerParameter, IntPtr)
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2)
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,,])
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,])
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[])
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2)
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,,])
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,])
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[])
Hint(HintTarget, HintMode)
InvalidateFramebuffer(All, Int32, All)
InvalidateFramebuffer(All, Int32, All*)
InvalidateFramebuffer(All, Int32, All[])
InvalidateFramebuffer(FramebufferTarget, Int32, FramebufferAttachment)
InvalidateFramebuffer(FramebufferTarget, Int32, FramebufferAttachment*)
InvalidateFramebuffer(FramebufferTarget, Int32, FramebufferAttachment[])
InvalidateSubFramebuffer(All, Int32, All*, Int32, Int32, Int32, Int32)
InvalidateSubFramebuffer(All, Int32, All, Int32, Int32, Int32, Int32)
InvalidateSubFramebuffer(All, Int32, All[], Int32, Int32, Int32, Int32)
InvalidateSubFramebuffer(FramebufferTarget, Int32, FramebufferAttachment*, Int32, Int32, Int32, Int32)
InvalidateSubFramebuffer(FramebufferTarget, Int32, FramebufferAttachment, Int32, Int32, Int32, Int32)
InvalidateSubFramebuffer(FramebufferTarget, Int32, FramebufferAttachment[], Int32, Int32, Int32, Int32)
IsBuffer(Int32)
IsBuffer(UInt32)
IsEnabled(EnableCap)
IsFramebuffer(Int32)
IsFramebuffer(UInt32)
IsProgram(Int32)
IsProgram(UInt32)
IsQuery(Int32)
IsQuery(UInt32)
IsRenderbuffer(Int32)
IsRenderbuffer(UInt32)
IsSampler(Int32)
IsSampler(UInt32)
IsShader(Int32)
IsShader(UInt32)
IsSync(IntPtr)
IsTexture(Int32)
IsTexture(UInt32)
IsTransformFeedback(Int32)
IsTransformFeedback(UInt32)
IsVertexArray(Int32)
IsVertexArray(UInt32)
LineWidth(Single)
LinkProgram(Int32)
LinkProgram(UInt32)
MapBufferRange(All, IntPtr, IntPtr, Int32)
MapBufferRange(All, IntPtr, IntPtr, UInt32)
MapBufferRange(BufferTarget, IntPtr, IntPtr, BufferAccessMask)
PauseTransformFeedback()
PixelStore(PixelStoreParameter, Int32)
PolygonOffset(Single, Single)
ProgramBinary(Int32, All, IntPtr, Int32)
ProgramBinary(UInt32, All, IntPtr, Int32)
ProgramBinary<T2>(Int32, All, T2, Int32)
ProgramBinary<T2>(Int32, All, T2[,,], Int32)
ProgramBinary<T2>(Int32, All, T2[,], Int32)
ProgramBinary<T2>(Int32, All, T2[], Int32)
ProgramBinary<T2>(UInt32, All, T2, Int32)
ProgramBinary<T2>(UInt32, All, T2[,,], Int32)
ProgramBinary<T2>(UInt32, All, T2[,], Int32)
ProgramBinary<T2>(UInt32, All, T2[], Int32)
ProgramParameter(Int32, All, Int32)
ProgramParameter(Int32, ProgramParameterName, Int32)
ProgramParameter(UInt32, All, Int32)
ProgramParameter(UInt32, ProgramParameterName, Int32)
ReadBuffer(All)
ReadBuffer(ReadBufferMode)
ReadPixels(Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6)
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,,])
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,])
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[])
ReleaseShaderCompiler()
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32)
RenderbufferStorageMultisample(All, Int32, All, Int32, Int32)
RenderbufferStorageMultisample(RenderbufferTarget, Int32, RenderbufferInternalFormat, Int32, Int32)
ResumeTransformFeedback()
SampleCoverage(Single, Boolean)
SamplerParameter(Int32, All, Int32)
SamplerParameter(Int32, All, Int32*)
SamplerParameter(Int32, All, Int32[])
SamplerParameter(Int32, All, Single)
SamplerParameter(Int32, All, Single*)
SamplerParameter(Int32, All, Single[])
SamplerParameter(Int32, SamplerParameterName, Int32)
SamplerParameter(Int32, SamplerParameterName, Int32*)
SamplerParameter(Int32, SamplerParameterName, Int32[])
SamplerParameter(Int32, SamplerParameterName, Single)
SamplerParameter(Int32, SamplerParameterName, Single*)
SamplerParameter(Int32, SamplerParameterName, Single[])
SamplerParameter(UInt32, All, Int32)
SamplerParameter(UInt32, All, Int32*)
SamplerParameter(UInt32, All, Int32[])
SamplerParameter(UInt32, All, Single)
SamplerParameter(UInt32, All, Single*)
SamplerParameter(UInt32, All, Single[])
SamplerParameter(UInt32, SamplerParameterName, Int32)
SamplerParameter(UInt32, SamplerParameterName, Int32*)
SamplerParameter(UInt32, SamplerParameterName, Int32[])
SamplerParameter(UInt32, SamplerParameterName, Single)
SamplerParameter(UInt32, SamplerParameterName, Single*)
SamplerParameter(UInt32, SamplerParameterName, Single[])
Scissor(Int32, Int32, Int32, Int32)
ShaderBinary(Int32, Int32*, ShaderBinaryFormat, IntPtr, Int32)
ShaderBinary(Int32, Int32, ShaderBinaryFormat, IntPtr, Int32)
ShaderBinary(Int32, Int32[], ShaderBinaryFormat, IntPtr, Int32)
ShaderBinary(Int32, UInt32*, ShaderBinaryFormat, IntPtr, Int32)
ShaderBinary(Int32, UInt32, ShaderBinaryFormat, IntPtr, Int32)
ShaderBinary(Int32, UInt32[], ShaderBinaryFormat, IntPtr, Int32)
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3, Int32)
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,,], Int32)
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,], Int32)
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[], Int32)
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3, Int32)
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,,], Int32)
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,], Int32)
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[], Int32)
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3, Int32)
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,,], Int32)
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,], Int32)
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[], Int32)
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3, Int32)
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,,], Int32)
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,], Int32)
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[], Int32)
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3, Int32)
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,,], Int32)
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,], Int32)
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[], Int32)
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3, Int32)
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,,], Int32)
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,], Int32)
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[], Int32)
ShaderSource(Int32, Int32, String[], Int32)
ShaderSource(Int32, Int32, String[], Int32*)
ShaderSource(Int32, Int32, String[], Int32[])
ShaderSource(Int32, String)
ShaderSource(UInt32, Int32, String[], Int32)
ShaderSource(UInt32, Int32, String[], Int32*)
ShaderSource(UInt32, Int32, String[], Int32[])
StencilFunc(StencilFunction, Int32, Int32)
StencilFunc(StencilFunction, Int32, UInt32)
StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, Int32)
StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, UInt32)
StencilMask(Int32)
StencilMask(UInt32)
StencilMaskSeparate(CullFaceMode, Int32)
StencilMaskSeparate(CullFaceMode, UInt32)
StencilOp(StencilOp, StencilOp, StencilOp)
StencilOpSeparate(CullFaceMode, StencilOp, StencilOp, StencilOp)
TexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8)
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
TexImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
TexImage3D(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9)
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[,,])
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[,])
TexImage3D<T9>(All, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T9[])
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9)
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,,])
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[,])
TexImage3D<T9>(TextureTarget3D, Int32, TextureComponentCount, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T9[])
TexParameter(TextureTarget, TextureParameterName, Int32)
TexParameter(TextureTarget, TextureParameterName, Int32*)
TexParameter(TextureTarget, TextureParameterName, Int32[])
TexParameter(TextureTarget, TextureParameterName, Single)
TexParameter(TextureTarget, TextureParameterName, Single*)
TexParameter(TextureTarget, TextureParameterName, Single[])
TexStorage2D(All, Int32, All, Int32, Int32)
TexStorage2D(TextureTarget2D, Int32, SizedInternalFormat, Int32, Int32)
TexStorage3D(All, Int32, All, Int32, Int32, Int32)
TexStorage3D(TextureTarget3D, Int32, SizedInternalFormat, Int32, Int32, Int32)
TexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8)
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
TexSubImage3D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
TexSubImage3D(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10)
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,,])
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[,])
TexSubImage3D<T10>(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32, All, All, T10[])
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10)
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,,])
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[,])
TexSubImage3D<T10>(TextureTarget3D, Int32, Int32, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T10[])
TransformFeedbackVaryings(Int32, Int32, String, All)
TransformFeedbackVaryings(Int32, Int32, String, TransformFeedbackMode)
TransformFeedbackVaryings(UInt32, Int32, String, All)
TransformFeedbackVaryings(UInt32, Int32, String, TransformFeedbackMode)
Uniform1(Int32, Int32)
Uniform1(Int32, Int32, Int32)
Uniform1(Int32, Int32, Int32*)
Uniform1(Int32, Int32, Int32[])
Uniform1(Int32, Int32, Single)
Uniform1(Int32, Int32, Single*)
Uniform1(Int32, Int32, Single[])
Uniform1(Int32, Int32, UInt32)
Uniform1(Int32, Int32, UInt32*)
Uniform1(Int32, Int32, UInt32[])
Uniform1(Int32, Single)
Uniform1(Int32, UInt32)
Uniform2(Int32, Int32, Int32)
Uniform2(Int32, Int32, Int32*)
Uniform2(Int32, Int32, Int32[])
Uniform2(Int32, Int32, Single)
Uniform2(Int32, Int32, Single*)
Uniform2(Int32, Int32, Single[])
Uniform2(Int32, Int32, UInt32)
Uniform2(Int32, Int32, UInt32*)
Uniform2(Int32, Int32, UInt32[])
Uniform2(Int32, Single, Single)
Uniform2(Int32, UInt32, UInt32)
Uniform2(Int32, Vector2)
Uniform2(Int32, Vector2)
Uniform3(Int32, Int32, Int32)
Uniform3(Int32, Int32, Int32*)
Uniform3(Int32, Int32, Int32, Int32)
Uniform3(Int32, Int32, Int32[])
Uniform3(Int32, Int32, Single)
Uniform3(Int32, Int32, Single*)
Uniform3(Int32, Int32, Single[])
Uniform3(Int32, Int32, UInt32)
Uniform3(Int32, Int32, UInt32*)
Uniform3(Int32, Int32, UInt32[])
Uniform3(Int32, Single, Single, Single)
Uniform3(Int32, UInt32, UInt32, UInt32)
Uniform3(Int32, Vector3)
Uniform3(Int32, Vector3)
Uniform4(Int32, Color4)
Uniform4(Int32, Int32, Int32)
Uniform4(Int32, Int32, Int32*)
Uniform4(Int32, Int32, Int32, Int32, Int32)
Uniform4(Int32, Int32, Int32[])
Uniform4(Int32, Int32, Single)
Uniform4(Int32, Int32, Single*)
Uniform4(Int32, Int32, Single[])
Uniform4(Int32, Int32, UInt32)
Uniform4(Int32, Int32, UInt32*)
Uniform4(Int32, Int32, UInt32[])
Uniform4(Int32, Quaternion)
Uniform4(Int32, Single, Single, Single, Single)
Uniform4(Int32, UInt32, UInt32, UInt32, UInt32)
Uniform4(Int32, Vector4)
Uniform4(Int32, Vector4)
UniformBlockBinding(Int32, Int32, Int32)
UniformBlockBinding(UInt32, UInt32, UInt32)
UniformMatrix2(Int32, Boolean, Matrix2)
UniformMatrix2(Int32, Int32, Boolean, Single)
UniformMatrix2(Int32, Int32, Boolean, Single*)
UniformMatrix2(Int32, Int32, Boolean, Single[])
UniformMatrix2x3(Int32, Int32, Boolean, Single)
UniformMatrix2x3(Int32, Int32, Boolean, Single*)
UniformMatrix2x3(Int32, Int32, Boolean, Single[])
UniformMatrix2x4(Int32, Int32, Boolean, Single)
UniformMatrix2x4(Int32, Int32, Boolean, Single*)
UniformMatrix2x4(Int32, Int32, Boolean, Single[])
UniformMatrix3(Int32, Boolean, Matrix3)
UniformMatrix3(Int32, Int32, Boolean, Single)
UniformMatrix3(Int32, Int32, Boolean, Single*)
UniformMatrix3(Int32, Int32, Boolean, Single[])
UniformMatrix3x2(Int32, Int32, Boolean, Single)
UniformMatrix3x2(Int32, Int32, Boolean, Single*)
UniformMatrix3x2(Int32, Int32, Boolean, Single[])
UniformMatrix3x4(Int32, Int32, Boolean, Single)
UniformMatrix3x4(Int32, Int32, Boolean, Single*)
UniformMatrix3x4(Int32, Int32, Boolean, Single[])
UniformMatrix4(Int32, Boolean, Matrix4)
UniformMatrix4(Int32, Int32, Boolean, Single)
UniformMatrix4(Int32, Int32, Boolean, Single*)
UniformMatrix4(Int32, Int32, Boolean, Single[])
UniformMatrix4x2(Int32, Int32, Boolean, Single)
UniformMatrix4x2(Int32, Int32, Boolean, Single*)
UniformMatrix4x2(Int32, Int32, Boolean, Single[])
UniformMatrix4x3(Int32, Int32, Boolean, Single)
UniformMatrix4x3(Int32, Int32, Boolean, Single*)
UniformMatrix4x3(Int32, Int32, Boolean, Single[])
UnmapBuffer(All)
UnmapBuffer(BufferTarget)
UseProgram(Int32)
UseProgram(UInt32)
ValidateProgram(Int32)
ValidateProgram(UInt32)
VertexAttrib1(Int32, Single)
VertexAttrib1(Int32, Single*)
VertexAttrib1(Int32, Single[])
VertexAttrib1(UInt32, Single)
VertexAttrib1(UInt32, Single*)
VertexAttrib1(UInt32, Single[])
VertexAttrib2(Int32, Single)
VertexAttrib2(Int32, Single*)
VertexAttrib2(Int32, Single, Single)
VertexAttrib2(Int32, Single[])
VertexAttrib2(Int32, Vector2)
VertexAttrib2(Int32, Vector2)
VertexAttrib2(UInt32, Single)
VertexAttrib2(UInt32, Single*)
VertexAttrib2(UInt32, Single, Single)
VertexAttrib2(UInt32, Single[])
VertexAttrib3(Int32, Single)
VertexAttrib3(Int32, Single*)
VertexAttrib3(Int32, Single, Single, Single)
VertexAttrib3(Int32, Single[])
VertexAttrib3(Int32, Vector3)
VertexAttrib3(Int32, Vector3)
VertexAttrib3(UInt32, Single)
VertexAttrib3(UInt32, Single*)
VertexAttrib3(UInt32, Single, Single, Single)
VertexAttrib3(UInt32, Single[])
VertexAttrib4(Int32, Single)
VertexAttrib4(Int32, Single*)
VertexAttrib4(Int32, Single, Single, Single, Single)
VertexAttrib4(Int32, Single[])
VertexAttrib4(Int32, Vector4)
VertexAttrib4(Int32, Vector4)
VertexAttrib4(UInt32, Single)
VertexAttrib4(UInt32, Single*)
VertexAttrib4(UInt32, Single, Single, Single, Single)
VertexAttrib4(UInt32, Single[])
VertexAttribDivisor(Int32, Int32)
VertexAttribDivisor(UInt32, UInt32)
VertexAttribI4(Int32, Int32)
VertexAttribI4(Int32, Int32*)
VertexAttribI4(Int32, Int32, Int32, Int32, Int32)
VertexAttribI4(Int32, Int32[])
VertexAttribI4(UInt32, Int32)
VertexAttribI4(UInt32, Int32*)
VertexAttribI4(UInt32, Int32, Int32, Int32, Int32)
VertexAttribI4(UInt32, Int32[])
VertexAttribI4(UInt32, UInt32)
VertexAttribI4(UInt32, UInt32*)
VertexAttribI4(UInt32, UInt32, UInt32, UInt32, UInt32)
VertexAttribI4(UInt32, UInt32[])
VertexAttribIPointer(Int32, Int32, All, Int32, IntPtr)
VertexAttribIPointer(Int32, Int32, VertexAttribIntegerType, Int32, IntPtr)
VertexAttribIPointer(UInt32, Int32, All, Int32, IntPtr)
VertexAttribIPointer(UInt32, Int32, VertexAttribIntegerType, Int32, IntPtr)
VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4)
VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4[,,])
VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4[,])
VertexAttribIPointer<T4>(Int32, Int32, All, Int32, T4[])
VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4)
VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4[,,])
VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4[,])
VertexAttribIPointer<T4>(Int32, Int32, VertexAttribIntegerType, Int32, T4[])
VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4)
VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4[,,])
VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4[,])
VertexAttribIPointer<T4>(UInt32, Int32, All, Int32, T4[])
VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4)
VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4[,,])
VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4[,])
VertexAttribIPointer<T4>(UInt32, Int32, VertexAttribIntegerType, Int32, T4[])
VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, Int32)
VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr)
VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, Int32)
VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr)
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5)
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,])
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,])
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[])
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5)
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,])
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,])
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[])
Viewport(Int32, Int32, Int32, Int32)
Viewport(Point, Size)
Viewport(Rectangle)
Viewport(Size)
WaitSync(IntPtr, Int32, Int64)
WaitSync(IntPtr, UInt32, UInt64)

Applies to