SoundPool.Play(Int32, Single, Single, Int32, Int32, Single) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Play a sound from a sound ID.
[Android.Runtime.Register("play", "(IFFIIF)I", "")]
public int Play (int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate);
[<Android.Runtime.Register("play", "(IFFIIF)I", "")>]
member this.Play : int * single * single * int * int * single -> int
Parameters
- soundID
- Int32
a soundID returned by the load() function
- leftVolume
- Single
left volume value (range = 0.0 to 1.0)
- rightVolume
- Single
right volume value (range = 0.0 to 1.0)
- priority
- Int32
stream priority (0 = lowest priority)
- loop
- Int32
loop mode (0 = no loop, -1 = loop forever)
- rate
- Single
playback rate (1.0 = normal playback, range 0.5 to 2.0)
Returns
non-zero streamID if successful, zero if failed
- Attributes
Remarks
Java documentation for android.media.SoundPool.play(int, float, float, int, int, float).
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.