GLES20 GLES20 Class

Definition

OpenGL ES 2.

[Android.Runtime.Register("android/opengl/GLES20", ApiSince=8, DoNotGenerateAcw=true)]
public class GLES20 : Java.Lang.Object
type GLES20 = class
    inherit Object
Inheritance
Derived
Attributes

Remarks

Android platform documentation

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Constructors

GLES20() GLES20()
GLES20(IntPtr, JniHandleOwnership) GLES20(IntPtr, JniHandleOwnership)

A constructor used when creating managed representations of JNI objects; called by the runtime.

Fields

GlActiveAttributeMaxLength GlActiveAttributeMaxLength
GlActiveAttributes GlActiveAttributes
GlActiveUniformMaxLength GlActiveUniformMaxLength
GlActiveUniforms GlActiveUniforms
GlAliasedLineWidthRange GlAliasedLineWidthRange
GlAliasedPointSizeRange GlAliasedPointSizeRange
GlAlpha GlAlpha
GlAlphaBits GlAlphaBits
GlAlways GlAlways
GlArrayBuffer GlArrayBuffer
GlArrayBufferBinding GlArrayBufferBinding
GlAttachedShaders GlAttachedShaders
GlBack GlBack
GlBlend GlBlend
GlBlendDstAlpha GlBlendDstAlpha
GlBlendDstRgb GlBlendDstRgb
GlBlendEquationAlpha GlBlendEquationAlpha
GlBlendEquationRgb GlBlendEquationRgb
GlBlendSrcAlpha GlBlendSrcAlpha
GlBlendSrcRgb GlBlendSrcRgb
GlBlueBits GlBlueBits
GlBool GlBool
GlBoolVec2 GlBoolVec2
GlBoolVec3 GlBoolVec3
GlBoolVec4 GlBoolVec4
GlBufferSize GlBufferSize
GlBufferUsage GlBufferUsage
GlByte GlByte
GlCcw GlCcw
GlClampToEdge GlClampToEdge
GlColorAttachment0 GlColorAttachment0
GlColorBufferBit GlColorBufferBit
GlColorClearValue GlColorClearValue
GlColorWritemask GlColorWritemask
GlCompileStatus GlCompileStatus
GlCompressedTextureFormats GlCompressedTextureFormats
GlConstantAlpha GlConstantAlpha
GlConstantColor GlConstantColor
GlCullFaceMode GlCullFaceMode
GlCurrentProgram GlCurrentProgram
GlCurrentVertexAttrib GlCurrentVertexAttrib
GlCw GlCw
GlDecr GlDecr
GlDecrWrap GlDecrWrap
GlDeleteStatus GlDeleteStatus
GlDepthAttachment GlDepthAttachment
GlDepthBits GlDepthBits
GlDepthBufferBit GlDepthBufferBit
GlDepthClearValue GlDepthClearValue
GlDepthComponent GlDepthComponent
GlDepthComponent16 GlDepthComponent16
GlDepthRange GlDepthRange
GlDepthTest GlDepthTest
GlDepthWritemask GlDepthWritemask
GlDither GlDither
GlDontCare GlDontCare
GlDstAlpha GlDstAlpha
GlDstColor GlDstColor
GlDynamicDraw GlDynamicDraw
GlElementArrayBuffer GlElementArrayBuffer
GlElementArrayBufferBinding GlElementArrayBufferBinding
GlEqual GlEqual
GlExtensions GlExtensions
GlFalse GlFalse
GlFastest GlFastest
GlFixed GlFixed
GlFloat GlFloat
GlFloatMat2 GlFloatMat2
GlFloatMat3 GlFloatMat3
GlFloatMat4 GlFloatMat4
GlFloatVec2 GlFloatVec2
GlFloatVec3 GlFloatVec3
GlFloatVec4 GlFloatVec4
GlFragmentShader GlFragmentShader
GlFramebuffer GlFramebuffer
GlFramebufferAttachmentObjectName GlFramebufferAttachmentObjectName
GlFramebufferAttachmentObjectType GlFramebufferAttachmentObjectType
GlFramebufferAttachmentTextureCubeMapFace GlFramebufferAttachmentTextureCubeMapFace
GlFramebufferAttachmentTextureLevel GlFramebufferAttachmentTextureLevel
GlFramebufferBinding GlFramebufferBinding
GlFramebufferComplete GlFramebufferComplete
GlFramebufferIncompleteAttachment GlFramebufferIncompleteAttachment
GlFramebufferIncompleteDimensions GlFramebufferIncompleteDimensions
GlFramebufferIncompleteMissingAttachment GlFramebufferIncompleteMissingAttachment
GlFramebufferUnsupported GlFramebufferUnsupported
GlFront GlFront
GlFrontAndBack GlFrontAndBack
GlFuncAdd GlFuncAdd
GlFuncReverseSubtract GlFuncReverseSubtract
GlFuncSubtract GlFuncSubtract
GlGenerateMipmapHint GlGenerateMipmapHint
GlGequal GlGequal
GlGreater GlGreater
GlGreenBits GlGreenBits
GlHighFloat GlHighFloat
GlHighInt GlHighInt
GlImplementationColorReadFormat GlImplementationColorReadFormat
GlImplementationColorReadType GlImplementationColorReadType
GlIncr GlIncr
GlIncrWrap GlIncrWrap
GlInfoLogLength GlInfoLogLength
GlInt GlInt
GlIntVec2 GlIntVec2
GlIntVec3 GlIntVec3
GlIntVec4 GlIntVec4
GlInvalidEnum GlInvalidEnum
GlInvalidFramebufferOperation GlInvalidFramebufferOperation
GlInvalidOperation GlInvalidOperation
GlInvalidValue GlInvalidValue
GlInvert GlInvert
GlKeep GlKeep
GlLequal GlLequal
GlLess GlLess
GlLinear GlLinear
GlLinearMipmapLinear GlLinearMipmapLinear
GlLinearMipmapNearest GlLinearMipmapNearest
GlLineLoop GlLineLoop
GlLines GlLines
GlLineStrip GlLineStrip
GlLinkStatus GlLinkStatus
GlLowFloat GlLowFloat
GlLowInt GlLowInt
GlLuminance GlLuminance
GlLuminanceAlpha GlLuminanceAlpha
GlMaxCombinedTextureImageUnits GlMaxCombinedTextureImageUnits
GlMaxCubeMapTextureSize GlMaxCubeMapTextureSize
GlMaxFragmentUniformVectors GlMaxFragmentUniformVectors
GlMaxRenderbufferSize GlMaxRenderbufferSize
GlMaxTextureImageUnits GlMaxTextureImageUnits
GlMaxTextureSize GlMaxTextureSize
GlMaxVaryingVectors GlMaxVaryingVectors
GlMaxVertexAttribs GlMaxVertexAttribs
GlMaxVertexTextureImageUnits GlMaxVertexTextureImageUnits
GlMaxVertexUniformVectors GlMaxVertexUniformVectors
GlMaxViewportDims GlMaxViewportDims
GlMediumFloat GlMediumFloat
GlMediumInt GlMediumInt
GlMirroredRepeat GlMirroredRepeat
GlNearest GlNearest
GlNearestMipmapLinear GlNearestMipmapLinear
GlNearestMipmapNearest GlNearestMipmapNearest
GlNever GlNever
GlNicest GlNicest
GlNoError GlNoError
GlNone GlNone
GlNotequal GlNotequal
GlNumCompressedTextureFormats GlNumCompressedTextureFormats
GlNumShaderBinaryFormats GlNumShaderBinaryFormats
GlOne GlOne
GlOneMinusConstantAlpha GlOneMinusConstantAlpha
GlOneMinusConstantColor GlOneMinusConstantColor
GlOneMinusDstAlpha GlOneMinusDstAlpha
GlOneMinusDstColor GlOneMinusDstColor
GlOneMinusSrcAlpha GlOneMinusSrcAlpha
GlOneMinusSrcColor GlOneMinusSrcColor
GlOutOfMemory GlOutOfMemory
GlPackAlignment GlPackAlignment
GlPoints GlPoints
GlPolygonOffsetFactor GlPolygonOffsetFactor
GlPolygonOffsetFill GlPolygonOffsetFill
GlPolygonOffsetUnits GlPolygonOffsetUnits
GlRedBits GlRedBits
GlRenderbuffer GlRenderbuffer
GlRenderbufferAlphaSize GlRenderbufferAlphaSize
GlRenderbufferBinding GlRenderbufferBinding
GlRenderbufferBlueSize GlRenderbufferBlueSize
GlRenderbufferDepthSize GlRenderbufferDepthSize
GlRenderbufferGreenSize GlRenderbufferGreenSize
GlRenderbufferHeight GlRenderbufferHeight
GlRenderbufferInternalFormat GlRenderbufferInternalFormat
GlRenderbufferRedSize GlRenderbufferRedSize
GlRenderbufferStencilSize GlRenderbufferStencilSize
GlRenderbufferWidth GlRenderbufferWidth
GlRenderer GlRenderer
GlRepeat GlRepeat
GlReplace GlReplace
GlRgb GlRgb
GlRgb565 GlRgb565
GlRgb5A1 GlRgb5A1
GlRgba GlRgba
GlRgba4 GlRgba4
GlSampleAlphaToCoverage GlSampleAlphaToCoverage
GlSampleBuffers GlSampleBuffers
GlSampleCoverageInvert GlSampleCoverageInvert
GlSampleCoverageValue GlSampleCoverageValue
GlSampler2d GlSampler2d
GlSamplerCube GlSamplerCube
GlSamples GlSamples
GlScissorBox GlScissorBox
GlScissorTest GlScissorTest
GlShaderBinaryFormats GlShaderBinaryFormats
GlShaderCompiler GlShaderCompiler
GlShaderSourceLength GlShaderSourceLength
GlShaderType GlShaderType
GlShadingLanguageVersion GlShadingLanguageVersion
GlShort GlShort
GlSrcAlpha GlSrcAlpha
GlSrcAlphaSaturate GlSrcAlphaSaturate
GlSrcColor GlSrcColor
GlStaticDraw GlStaticDraw
GlStencilAttachment GlStencilAttachment
GlStencilBackFail GlStencilBackFail
GlStencilBackFunc GlStencilBackFunc
GlStencilBackPassDepthFail GlStencilBackPassDepthFail
GlStencilBackPassDepthPass GlStencilBackPassDepthPass
GlStencilBackRef GlStencilBackRef
GlStencilBackValueMask GlStencilBackValueMask
GlStencilBackWritemask GlStencilBackWritemask
GlStencilBits GlStencilBits
GlStencilBufferBit GlStencilBufferBit
GlStencilClearValue GlStencilClearValue
GlStencilFail GlStencilFail
GlStencilIndex GlStencilIndex
GlStencilIndex8 GlStencilIndex8
GlStencilPassDepthFail GlStencilPassDepthFail
GlStencilPassDepthPass GlStencilPassDepthPass
GlStencilRef GlStencilRef
GlStencilTest GlStencilTest
GlStencilValueMask GlStencilValueMask
GlStencilWritemask GlStencilWritemask
GlStreamDraw GlStreamDraw
GlSubpixelBits GlSubpixelBits
GlTexture GlTexture
GlTexture0 GlTexture0
GlTexture1 GlTexture1
GlTexture10 GlTexture10
GlTexture11 GlTexture11
GlTexture12 GlTexture12
GlTexture13 GlTexture13
GlTexture14 GlTexture14
GlTexture15 GlTexture15
GlTexture16 GlTexture16
GlTexture17 GlTexture17
GlTexture18 GlTexture18
GlTexture19 GlTexture19
GlTexture2 GlTexture2
GlTexture20 GlTexture20
GlTexture21 GlTexture21
GlTexture22 GlTexture22
GlTexture23 GlTexture23
GlTexture24 GlTexture24
GlTexture25 GlTexture25
GlTexture26 GlTexture26
GlTexture27 GlTexture27
GlTexture28 GlTexture28
GlTexture29 GlTexture29
GlTexture2d GlTexture2d
GlTexture3 GlTexture3
GlTexture30 GlTexture30
GlTexture31 GlTexture31
GlTexture4 GlTexture4
GlTexture5 GlTexture5
GlTexture6 GlTexture6
GlTexture7 GlTexture7
GlTexture8 GlTexture8
GlTexture9 GlTexture9
GlTextureBinding2d GlTextureBinding2d
GlTextureBindingCubeMap GlTextureBindingCubeMap
GlTextureCubeMap GlTextureCubeMap
GlTextureCubeMapNegativeX GlTextureCubeMapNegativeX
GlTextureCubeMapNegativeY GlTextureCubeMapNegativeY
GlTextureCubeMapNegativeZ GlTextureCubeMapNegativeZ
GlTextureCubeMapPositiveX GlTextureCubeMapPositiveX
GlTextureCubeMapPositiveY GlTextureCubeMapPositiveY
GlTextureCubeMapPositiveZ GlTextureCubeMapPositiveZ
GlTextureMagFilter GlTextureMagFilter
GlTextureMinFilter GlTextureMinFilter
GlTextureWrapS GlTextureWrapS
GlTextureWrapT GlTextureWrapT
GlTriangleFan GlTriangleFan
GlTriangles GlTriangles
GlTriangleStrip GlTriangleStrip
GlTrue GlTrue
GlUnpackAlignment GlUnpackAlignment
GlUnsignedByte GlUnsignedByte
GlUnsignedInt GlUnsignedInt
GlUnsignedShort GlUnsignedShort
GlUnsignedShort4444 GlUnsignedShort4444
GlUnsignedShort5551 GlUnsignedShort5551
GlUnsignedShort565 GlUnsignedShort565
GlValidateStatus GlValidateStatus
GlVendor GlVendor
GlVersion GlVersion
GlVertexAttribArrayBufferBinding GlVertexAttribArrayBufferBinding
GlVertexAttribArrayEnabled GlVertexAttribArrayEnabled
GlVertexAttribArrayNormalized GlVertexAttribArrayNormalized
GlVertexAttribArrayPointer GlVertexAttribArrayPointer
GlVertexAttribArraySize GlVertexAttribArraySize
GlVertexAttribArrayStride GlVertexAttribArrayStride
GlVertexAttribArrayType GlVertexAttribArrayType
GlVertexShader GlVertexShader
GlZero GlZero

Properties

Class Class

Returns the unique instance of Class that represents this object's class.

(Inherited from Object)
Handle Handle

The handle to the underlying Android instance.

(Inherited from Object)
IJavaObjectEx.IsProxy IJavaObjectEx.IsProxy Inherited from Object
IJavaObjectEx.KeyHandle IJavaObjectEx.KeyHandle Inherited from Object
IJavaObjectEx.NeedsActivation IJavaObjectEx.NeedsActivation Inherited from Object
IJavaPeerable.JniManagedPeerState IJavaPeerable.JniManagedPeerState Inherited from Object
JniIdentityHashCode JniIdentityHashCode Inherited from Object
JniPeerMembers JniPeerMembers
PeerReference PeerReference Inherited from Object
ThresholdClass ThresholdClass

This API supports the Mono for Android infrastructure and is not intended to be used directly from your code.

ThresholdType ThresholdType

This API supports the Mono for Android infrastructure and is not intended to be used directly from your code.

Methods

Clone() Clone()

Creates and returns a copy of this Object.

(Inherited from Object)
Dispose() Dispose() Inherited from Object
Dispose(Boolean) Dispose(Boolean) Inherited from Object
Equals(Object) Equals(Object)

Compares this instance with the specified object and indicates if they are equal.

(Inherited from Object)
GetHashCode() GetHashCode()

Returns an integer hash code for this object.

(Inherited from Object)
GlActiveTexture(Int32) GlActiveTexture(Int32)
GlAttachShader(Int32, Int32) GlAttachShader(Int32, Int32)
GlBindAttribLocation(Int32, Int32, String) GlBindAttribLocation(Int32, Int32, String)
GlBindBuffer(Int32, Int32) GlBindBuffer(Int32, Int32)
GlBindFramebuffer(Int32, Int32) GlBindFramebuffer(Int32, Int32)
GlBindRenderbuffer(Int32, Int32) GlBindRenderbuffer(Int32, Int32)
GlBindTexture(Int32, Int32) GlBindTexture(Int32, Int32)
GlBlendColor(Single, Single, Single, Single) GlBlendColor(Single, Single, Single, Single)
GlBlendEquation(Int32) GlBlendEquation(Int32)
GlBlendEquationSeparate(Int32, Int32) GlBlendEquationSeparate(Int32, Int32)
GlBlendFunc(Int32, Int32) GlBlendFunc(Int32, Int32)
GlBlendFuncSeparate(Int32, Int32, Int32, Int32) GlBlendFuncSeparate(Int32, Int32, Int32, Int32)
GlBufferData(Int32, Int32, Buffer, Int32) GlBufferData(Int32, Int32, Buffer, Int32)
GlBufferSubData(Int32, Int32, Int32, Buffer) GlBufferSubData(Int32, Int32, Int32, Buffer)
GlCheckFramebufferStatus(Int32) GlCheckFramebufferStatus(Int32)
GlClear(Int32) GlClear(Int32)
GlClearColor(Single, Single, Single, Single) GlClearColor(Single, Single, Single, Single)
GlClearDepthf(Single) GlClearDepthf(Single)
GlClearStencil(Int32) GlClearStencil(Int32)
GlColorMask(Boolean, Boolean, Boolean, Boolean) GlColorMask(Boolean, Boolean, Boolean, Boolean)
GlCompileShader(Int32) GlCompileShader(Int32)
GlCompressedTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer) GlCompressedTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlCompressedTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer) GlCompressedTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlCopyTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) GlCopyTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlCopyTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) GlCopyTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlCreateProgram() GlCreateProgram()
GlCreateShader(Int32) GlCreateShader(Int32)
GlCullFace(Int32) GlCullFace(Int32)
GlDeleteBuffers(Int32, Int32[], Int32) GlDeleteBuffers(Int32, Int32[], Int32)
GlDeleteBuffers(Int32, IntBuffer) GlDeleteBuffers(Int32, IntBuffer)
GlDeleteFramebuffers(Int32, Int32[], Int32) GlDeleteFramebuffers(Int32, Int32[], Int32)
GlDeleteFramebuffers(Int32, IntBuffer) GlDeleteFramebuffers(Int32, IntBuffer)
GlDeleteProgram(Int32) GlDeleteProgram(Int32)
GlDeleteRenderbuffers(Int32, Int32[], Int32) GlDeleteRenderbuffers(Int32, Int32[], Int32)
GlDeleteRenderbuffers(Int32, IntBuffer) GlDeleteRenderbuffers(Int32, IntBuffer)
GlDeleteShader(Int32) GlDeleteShader(Int32)
GlDeleteTextures(Int32, Int32[], Int32) GlDeleteTextures(Int32, Int32[], Int32)
GlDeleteTextures(Int32, IntBuffer) GlDeleteTextures(Int32, IntBuffer)
GlDepthFunc(Int32) GlDepthFunc(Int32)
GlDepthMask(Boolean) GlDepthMask(Boolean)
GlDepthRangef(Single, Single) GlDepthRangef(Single, Single)
GlDetachShader(Int32, Int32) GlDetachShader(Int32, Int32)
GlDisable(Int32) GlDisable(Int32)
GlDisableVertexAttribArray(Int32) GlDisableVertexAttribArray(Int32)
GlDrawArrays(Int32, Int32, Int32) GlDrawArrays(Int32, Int32, Int32)
GlDrawElements(Int32, Int32, Int32, Buffer) GlDrawElements(Int32, Int32, Int32, Buffer)
GlDrawElements(Int32, Int32, Int32, Int32) GlDrawElements(Int32, Int32, Int32, Int32)
GlEnable(Int32) GlEnable(Int32)
GlEnableVertexAttribArray(Int32) GlEnableVertexAttribArray(Int32)
GlFinish() GlFinish()
GlFlush() GlFlush()
GlFramebufferRenderbuffer(Int32, Int32, Int32, Int32) GlFramebufferRenderbuffer(Int32, Int32, Int32, Int32)
GlFramebufferTexture2D(Int32, Int32, Int32, Int32, Int32) GlFramebufferTexture2D(Int32, Int32, Int32, Int32, Int32)
GlFrontFace(Int32) GlFrontFace(Int32)
GlGenBuffers(Int32, Int32[], Int32) GlGenBuffers(Int32, Int32[], Int32)
GlGenBuffers(Int32, IntBuffer) GlGenBuffers(Int32, IntBuffer)
GlGenerateMipmap(Int32) GlGenerateMipmap(Int32)
GlGenFramebuffers(Int32, Int32[], Int32) GlGenFramebuffers(Int32, Int32[], Int32)
GlGenFramebuffers(Int32, IntBuffer) GlGenFramebuffers(Int32, IntBuffer)
GlGenRenderbuffers(Int32, Int32[], Int32) GlGenRenderbuffers(Int32, Int32[], Int32)
GlGenRenderbuffers(Int32, IntBuffer) GlGenRenderbuffers(Int32, IntBuffer)
GlGenTextures(Int32, Int32[], Int32) GlGenTextures(Int32, Int32[], Int32)
GlGenTextures(Int32, IntBuffer) GlGenTextures(Int32, IntBuffer)
GlGetActiveAttrib(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32) GlGetActiveAttrib(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
GlGetActiveAttrib(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte) GlGetActiveAttrib(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)
GlGetActiveAttrib(Int32, Int32, Int32[], Int32, Int32[], Int32) GlGetActiveAttrib(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetActiveAttrib(Int32, Int32, IntBuffer, IntBuffer) GlGetActiveAttrib(Int32, Int32, IntBuffer, IntBuffer)
GlGetActiveUniform(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32) GlGetActiveUniform(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
GlGetActiveUniform(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte) GlGetActiveUniform(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)
GlGetActiveUniform(Int32, Int32, Int32[], Int32, Int32[], Int32) GlGetActiveUniform(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetActiveUniform(Int32, Int32, IntBuffer, IntBuffer) GlGetActiveUniform(Int32, Int32, IntBuffer, IntBuffer)
GlGetAttachedShaders(Int32, Int32, Int32[], Int32, Int32[], Int32) GlGetAttachedShaders(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetAttachedShaders(Int32, Int32, IntBuffer, IntBuffer) GlGetAttachedShaders(Int32, Int32, IntBuffer, IntBuffer)
GlGetAttribLocation(Int32, String) GlGetAttribLocation(Int32, String)
GlGetBooleanv(Int32, Boolean[], Int32) GlGetBooleanv(Int32, Boolean[], Int32)
GlGetBooleanv(Int32, IntBuffer) GlGetBooleanv(Int32, IntBuffer)
GlGetBufferParameteriv(Int32, Int32, Int32[], Int32) GlGetBufferParameteriv(Int32, Int32, Int32[], Int32)
GlGetBufferParameteriv(Int32, Int32, IntBuffer) GlGetBufferParameteriv(Int32, Int32, IntBuffer)
GlGetError() GlGetError()
GlGetFloatv(Int32, FloatBuffer) GlGetFloatv(Int32, FloatBuffer)
GlGetFloatv(Int32, Single[], Int32) GlGetFloatv(Int32, Single[], Int32)
GlGetFramebufferAttachmentParameteriv(Int32, Int32, Int32, Int32[], Int32) GlGetFramebufferAttachmentParameteriv(Int32, Int32, Int32, Int32[], Int32)
GlGetFramebufferAttachmentParameteriv(Int32, Int32, Int32, IntBuffer) GlGetFramebufferAttachmentParameteriv(Int32, Int32, Int32, IntBuffer)
GlGetIntegerv(Int32, Int32[], Int32) GlGetIntegerv(Int32, Int32[], Int32)
GlGetIntegerv(Int32, IntBuffer) GlGetIntegerv(Int32, IntBuffer)
GlGetProgramInfoLog(Int32) GlGetProgramInfoLog(Int32)
GlGetProgramiv(Int32, Int32, Int32[], Int32) GlGetProgramiv(Int32, Int32, Int32[], Int32)
GlGetProgramiv(Int32, Int32, IntBuffer) GlGetProgramiv(Int32, Int32, IntBuffer)
GlGetRenderbufferParameteriv(Int32, Int32, Int32[], Int32) GlGetRenderbufferParameteriv(Int32, Int32, Int32[], Int32)
GlGetRenderbufferParameteriv(Int32, Int32, IntBuffer) GlGetRenderbufferParameteriv(Int32, Int32, IntBuffer)
GlGetShaderInfoLog(Int32) GlGetShaderInfoLog(Int32)
GlGetShaderiv(Int32, Int32, Int32[], Int32) GlGetShaderiv(Int32, Int32, Int32[], Int32)
GlGetShaderiv(Int32, Int32, IntBuffer) GlGetShaderiv(Int32, Int32, IntBuffer)
GlGetShaderPrecisionFormat(Int32, Int32, Int32[], Int32, Int32[], Int32) GlGetShaderPrecisionFormat(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetShaderPrecisionFormat(Int32, Int32, IntBuffer, IntBuffer) GlGetShaderPrecisionFormat(Int32, Int32, IntBuffer, IntBuffer)
GlGetShaderSource(Int32) GlGetShaderSource(Int32)
GlGetShaderSource(Int32, Int32, Int32[], Int32, Byte[], Int32) GlGetShaderSource(Int32, Int32, Int32[], Int32, Byte[], Int32)
GlGetShaderSource(Int32, Int32, IntBuffer, SByte) GlGetShaderSource(Int32, Int32, IntBuffer, SByte)
GlGetString(Int32) GlGetString(Int32)
GlGetTexParameterfv(Int32, Int32, FloatBuffer) GlGetTexParameterfv(Int32, Int32, FloatBuffer)
GlGetTexParameterfv(Int32, Int32, Single[], Int32) GlGetTexParameterfv(Int32, Int32, Single[], Int32)
GlGetTexParameteriv(Int32, Int32, Int32[], Int32) GlGetTexParameteriv(Int32, Int32, Int32[], Int32)
GlGetTexParameteriv(Int32, Int32, IntBuffer) GlGetTexParameteriv(Int32, Int32, IntBuffer)
GlGetUniformfv(Int32, Int32, FloatBuffer) GlGetUniformfv(Int32, Int32, FloatBuffer)
GlGetUniformfv(Int32, Int32, Single[], Int32) GlGetUniformfv(Int32, Int32, Single[], Int32)
GlGetUniformiv(Int32, Int32, Int32[], Int32) GlGetUniformiv(Int32, Int32, Int32[], Int32)
GlGetUniformiv(Int32, Int32, IntBuffer) GlGetUniformiv(Int32, Int32, IntBuffer)
GlGetUniformLocation(Int32, String) GlGetUniformLocation(Int32, String)
GlGetVertexAttribfv(Int32, Int32, FloatBuffer) GlGetVertexAttribfv(Int32, Int32, FloatBuffer)
GlGetVertexAttribfv(Int32, Int32, Single[], Int32) GlGetVertexAttribfv(Int32, Int32, Single[], Int32)
GlGetVertexAttribiv(Int32, Int32, Int32[], Int32) GlGetVertexAttribiv(Int32, Int32, Int32[], Int32)
GlGetVertexAttribiv(Int32, Int32, IntBuffer) GlGetVertexAttribiv(Int32, Int32, IntBuffer)
GlHint(Int32, Int32) GlHint(Int32, Int32)
GlIsBuffer(Int32) GlIsBuffer(Int32)
GlIsEnabled(Int32) GlIsEnabled(Int32)
GlIsFramebuffer(Int32) GlIsFramebuffer(Int32)
GlIsProgram(Int32) GlIsProgram(Int32)
GlIsRenderbuffer(Int32) GlIsRenderbuffer(Int32)
GlIsShader(Int32) GlIsShader(Int32)
GlIsTexture(Int32) GlIsTexture(Int32)
GlLineWidth(Single) GlLineWidth(Single)
GlLinkProgram(Int32) GlLinkProgram(Int32)
GlPixelStorei(Int32, Int32) GlPixelStorei(Int32, Int32)
GlPolygonOffset(Single, Single) GlPolygonOffset(Single, Single)
GlReadPixels(Int32, Int32, Int32, Int32, Int32, Int32, Buffer) GlReadPixels(Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlReleaseShaderCompiler() GlReleaseShaderCompiler()
GlRenderbufferStorage(Int32, Int32, Int32, Int32) GlRenderbufferStorage(Int32, Int32, Int32, Int32)
GlSampleCoverage(Single, Boolean) GlSampleCoverage(Single, Boolean)
GlScissor(Int32, Int32, Int32, Int32) GlScissor(Int32, Int32, Int32, Int32)
GlShaderBinary(Int32, Int32[], Int32, Int32, Buffer, Int32) GlShaderBinary(Int32, Int32[], Int32, Int32, Buffer, Int32)
GlShaderBinary(Int32, IntBuffer, Int32, Buffer, Int32) GlShaderBinary(Int32, IntBuffer, Int32, Buffer, Int32)
GlShaderSource(Int32, String) GlShaderSource(Int32, String)
GlStencilFunc(Int32, Int32, Int32) GlStencilFunc(Int32, Int32, Int32)
GlStencilFuncSeparate(Int32, Int32, Int32, Int32) GlStencilFuncSeparate(Int32, Int32, Int32, Int32)
GlStencilMask(Int32) GlStencilMask(Int32)
GlStencilMaskSeparate(Int32, Int32) GlStencilMaskSeparate(Int32, Int32)
GlStencilOp(Int32, Int32, Int32) GlStencilOp(Int32, Int32, Int32)
GlStencilOpSeparate(Int32, Int32, Int32, Int32) GlStencilOpSeparate(Int32, Int32, Int32, Int32)
GlTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer) GlTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlTexParameterf(Int32, Int32, Single) GlTexParameterf(Int32, Int32, Single)
GlTexParameterfv(Int32, Int32, FloatBuffer) GlTexParameterfv(Int32, Int32, FloatBuffer)
GlTexParameterfv(Int32, Int32, Single[], Int32) GlTexParameterfv(Int32, Int32, Single[], Int32)
GlTexParameteri(Int32, Int32, Int32) GlTexParameteri(Int32, Int32, Int32)
GlTexParameteriv(Int32, Int32, Int32[], Int32) GlTexParameteriv(Int32, Int32, Int32[], Int32)
GlTexParameteriv(Int32, Int32, IntBuffer) GlTexParameteriv(Int32, Int32, IntBuffer)
GlTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer) GlTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlUniform1f(Int32, Single) GlUniform1f(Int32, Single)
GlUniform1fv(Int32, Int32, FloatBuffer) GlUniform1fv(Int32, Int32, FloatBuffer)
GlUniform1fv(Int32, Int32, Single[], Int32) GlUniform1fv(Int32, Int32, Single[], Int32)
GlUniform1i(Int32, Int32) GlUniform1i(Int32, Int32)
GlUniform1iv(Int32, Int32, Int32[], Int32) GlUniform1iv(Int32, Int32, Int32[], Int32)
GlUniform1iv(Int32, Int32, IntBuffer) GlUniform1iv(Int32, Int32, IntBuffer)
GlUniform2f(Int32, Single, Single) GlUniform2f(Int32, Single, Single)
GlUniform2fv(Int32, Int32, FloatBuffer) GlUniform2fv(Int32, Int32, FloatBuffer)
GlUniform2fv(Int32, Int32, Single[], Int32) GlUniform2fv(Int32, Int32, Single[], Int32)
GlUniform2i(Int32, Int32, Int32) GlUniform2i(Int32, Int32, Int32)
GlUniform2iv(Int32, Int32, Int32[], Int32) GlUniform2iv(Int32, Int32, Int32[], Int32)
GlUniform2iv(Int32, Int32, IntBuffer) GlUniform2iv(Int32, Int32, IntBuffer)
GlUniform3f(Int32, Single, Single, Single) GlUniform3f(Int32, Single, Single, Single)
GlUniform3fv(Int32, Int32, FloatBuffer) GlUniform3fv(Int32, Int32, FloatBuffer)
GlUniform3fv(Int32, Int32, Single[], Int32) GlUniform3fv(Int32, Int32, Single[], Int32)
GlUniform3i(Int32, Int32, Int32, Int32) GlUniform3i(Int32, Int32, Int32, Int32)
GlUniform3iv(Int32, Int32, Int32[], Int32) GlUniform3iv(Int32, Int32, Int32[], Int32)
GlUniform3iv(Int32, Int32, IntBuffer) GlUniform3iv(Int32, Int32, IntBuffer)
GlUniform4f(Int32, Single, Single, Single, Single) GlUniform4f(Int32, Single, Single, Single, Single)
GlUniform4fv(Int32, Int32, FloatBuffer) GlUniform4fv(Int32, Int32, FloatBuffer)
GlUniform4fv(Int32, Int32, Single[], Int32) GlUniform4fv(Int32, Int32, Single[], Int32)
GlUniform4i(Int32, Int32, Int32, Int32, Int32) GlUniform4i(Int32, Int32, Int32, Int32, Int32)
GlUniform4iv(Int32, Int32, Int32[], Int32) GlUniform4iv(Int32, Int32, Int32[], Int32)
GlUniform4iv(Int32, Int32, IntBuffer) GlUniform4iv(Int32, Int32, IntBuffer)
GlUniformMatrix2fv(Int32, Int32, Boolean, FloatBuffer) GlUniformMatrix2fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix2fv(Int32, Int32, Boolean, Single[], Int32) GlUniformMatrix2fv(Int32, Int32, Boolean, Single[], Int32)
GlUniformMatrix3fv(Int32, Int32, Boolean, FloatBuffer) GlUniformMatrix3fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix3fv(Int32, Int32, Boolean, Single[], Int32) GlUniformMatrix3fv(Int32, Int32, Boolean, Single[], Int32)
GlUniformMatrix4fv(Int32, Int32, Boolean, FloatBuffer) GlUniformMatrix4fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix4fv(Int32, Int32, Boolean, Single[], Int32) GlUniformMatrix4fv(Int32, Int32, Boolean, Single[], Int32)
GlUseProgram(Int32) GlUseProgram(Int32)
GlValidateProgram(Int32) GlValidateProgram(Int32)
GlVertexAttrib1f(Int32, Single) GlVertexAttrib1f(Int32, Single)
GlVertexAttrib1fv(Int32, FloatBuffer) GlVertexAttrib1fv(Int32, FloatBuffer)
GlVertexAttrib1fv(Int32, Single[], Int32) GlVertexAttrib1fv(Int32, Single[], Int32)
GlVertexAttrib2f(Int32, Single, Single) GlVertexAttrib2f(Int32, Single, Single)
GlVertexAttrib2fv(Int32, FloatBuffer) GlVertexAttrib2fv(Int32, FloatBuffer)
GlVertexAttrib2fv(Int32, Single[], Int32) GlVertexAttrib2fv(Int32, Single[], Int32)
GlVertexAttrib3f(Int32, Single, Single, Single) GlVertexAttrib3f(Int32, Single, Single, Single)
GlVertexAttrib3fv(Int32, FloatBuffer) GlVertexAttrib3fv(Int32, FloatBuffer)
GlVertexAttrib3fv(Int32, Single[], Int32) GlVertexAttrib3fv(Int32, Single[], Int32)
GlVertexAttrib4f(Int32, Single, Single, Single, Single) GlVertexAttrib4f(Int32, Single, Single, Single, Single)
GlVertexAttrib4fv(Int32, FloatBuffer) GlVertexAttrib4fv(Int32, FloatBuffer)
GlVertexAttrib4fv(Int32, Single[], Int32) GlVertexAttrib4fv(Int32, Single[], Int32)
GlVertexAttribPointer(Int32, Int32, Int32, Boolean, Int32, Buffer) GlVertexAttribPointer(Int32, Int32, Int32, Boolean, Int32, Buffer)
GlVertexAttribPointer(Int32, Int32, Int32, Boolean, Int32, Int32) GlVertexAttribPointer(Int32, Int32, Int32, Boolean, Int32, Int32)
GlViewport(Int32, Int32, Int32, Int32) GlViewport(Int32, Int32, Int32, Int32)
JavaFinalize() JavaFinalize()

Invoked when the garbage collector has detected that this instance is no longer reachable.

(Inherited from Object)
Notify() Notify()

Causes a thread which is waiting on this object's monitor (by means of calling one of the wait() methods) to be woken up.

(Inherited from Object)
NotifyAll() NotifyAll()

Causes all threads which are waiting on this object's monitor (by means of calling one of the wait() methods) to be woken up.

(Inherited from Object)
SetHandle(IntPtr, JniHandleOwnership) SetHandle(IntPtr, JniHandleOwnership)

Sets the Handle property.

(Inherited from Object)
ToArray<T>() ToArray<T>() Inherited from Object
ToString() ToString()

Returns a string containing a concise, human-readable description of this object.

(Inherited from Object)
UnregisterFromRuntime() UnregisterFromRuntime() Inherited from Object
Wait() Wait()

Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object.

(Inherited from Object)
Wait(Int64) Wait(Int64)

Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object or until the specified timeout expires.

(Inherited from Object)
Wait(Int64, Int32) Wait(Int64, Int32)

Causes the calling thread to wait until another thread calls the notify() or notifyAll() method of this object or until the specified timeout expires.

(Inherited from Object)

Explicit Interface Implementations

IJavaObjectEx.ToLocalJniHandle() IJavaObjectEx.ToLocalJniHandle() Inherited from Object
IJavaPeerable.Disposed() IJavaPeerable.Disposed() Inherited from Object
IJavaPeerable.DisposeUnlessReferenced() IJavaPeerable.DisposeUnlessReferenced() Inherited from Object
IJavaPeerable.Finalized() IJavaPeerable.Finalized() Inherited from Object
IJavaPeerable.SetJniIdentityHashCode(Int32) IJavaPeerable.SetJniIdentityHashCode(Int32) Inherited from Object
IJavaPeerable.SetJniManagedPeerState(JniManagedPeerStates) IJavaPeerable.SetJniManagedPeerState(JniManagedPeerStates) Inherited from Object
IJavaPeerable.SetPeerReference(JniObjectReference) IJavaPeerable.SetPeerReference(JniObjectReference) Inherited from Object

Extension Methods

JavaCast<TResult>(IJavaObject) JavaCast<TResult>(IJavaObject)

Performs an Android runtime-checked type conversion.

JavaCast<TResult>(IJavaObject) JavaCast<TResult>(IJavaObject)
GetJniTypeName(IJavaPeerable) GetJniTypeName(IJavaPeerable)

Applies to