Mesh.AllocationBuilder.AddIndexSetType(Mesh+Primitive) Method

Definition

Caution

deprecated

[Android.Runtime.Register("addIndexSetType", "(Landroid/renderscript/Mesh$Primitive;)Landroid/renderscript/Mesh$AllocationBuilder;", "GetAddIndexSetType_Landroid_renderscript_Mesh_Primitive_Handler")]
[System.Obsolete("deprecated")]
public virtual Android.Renderscripts.Mesh.AllocationBuilder? AddIndexSetType (Android.Renderscripts.Mesh.Primitive? p);
[<Android.Runtime.Register("addIndexSetType", "(Landroid/renderscript/Mesh$Primitive;)Landroid/renderscript/Mesh$AllocationBuilder;", "GetAddIndexSetType_Landroid_renderscript_Mesh_Primitive_Handler")>]
[<System.Obsolete("deprecated")>]
abstract member AddIndexSetType : Android.Renderscripts.Mesh.Primitive -> Android.Renderscripts.Mesh.AllocationBuilder
override this.AddIndexSetType : Android.Renderscripts.Mesh.Primitive -> Android.Renderscripts.Mesh.AllocationBuilder

Parameters

Returns

Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to