AVAudio3DMixing Algorithm Rendering
Enumerates valid 3D audio-rendering algorithms.
public enum AVAudio3DMixingRenderingAlgorithm
type AVAudio3DMixingRenderingAlgorithm =
Pans the mixer bus into a stereo field.
A processor-intensive Head-Related Transfer Function algorithm best used for emulating 3D space with headphones. (See also SphericalHead)
Renders on all output channels, but weights towards an origin. Best used for ambient sounds.
An algorithm best used for headphones; lower quality but lower processor-intensity than HRTF.
No localization is performed on the input data.