# CGContext.AddArcToPoint(nfloat, nfloat, nfloat, nfloat, nfloat) Method

## Definition

Adds an arc to the current path.

`public void AddArcToPoint (nfloat x1, nfloat y1, nfloat x2, nfloat y2, nfloat radius);`

`member this.AddArcToPoint : nfloat * nfloat * nfloat * nfloat * nfloat -> unit`

#### Parameters

- x1
- nfloat

X value for the end point of the first tangent line.

- y1
- nfloat

Y value for the end point of the first tangent line.

- x2
- nfloat

X value for the end point of the second tangent line.

- y2
- nfloat

Y value for the end point of the second tangent line.

- radius
- nfloat

The radius for the arc.