MacSpi.EngineUpdate Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
| EngineUpdate(ByteBuffer) |
Processes <code>input. |
| EngineUpdate(SByte) |
Processes the given byte. |
| EngineUpdate(Byte[], Int32, Int32) |
Processes the first <code>len</code> bytes in <code>input</code>, starting at <code>offset</code> inclusive. |
EngineUpdate(ByteBuffer)
Processes <code>input.
[Android.Runtime.Register("engineUpdate", "(Ljava/nio/ByteBuffer;)V", "GetEngineUpdate_Ljava_nio_ByteBuffer_Handler")]
protected virtual void EngineUpdate (Java.Nio.ByteBuffer? input);
[<Android.Runtime.Register("engineUpdate", "(Ljava/nio/ByteBuffer;)V", "GetEngineUpdate_Ljava_nio_ByteBuffer_Handler")>]
abstract member EngineUpdate : Java.Nio.ByteBuffer -> unit
override this.EngineUpdate : Java.Nio.ByteBuffer -> unit
Parameters
- input
- ByteBuffer
the ByteBuffer
- Attributes
Remarks
Java documentation for javax.crypto.MacSpi.engineUpdate(java.nio.ByteBuffer).
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
EngineUpdate(SByte)
Processes the given byte.
[Android.Runtime.Register("engineUpdate", "(B)V", "GetEngineUpdate_BHandler")]
protected abstract void EngineUpdate (sbyte input);
[<Android.Runtime.Register("engineUpdate", "(B)V", "GetEngineUpdate_BHandler")>]
abstract member EngineUpdate : sbyte -> unit
Parameters
- input
- SByte
the input byte to be processed.
- Attributes
Remarks
Java documentation for javax.crypto.MacSpi.engineUpdate(byte).
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
EngineUpdate(Byte[], Int32, Int32)
Processes the first <code>len</code> bytes in <code>input</code>, starting at <code>offset</code> inclusive.
[Android.Runtime.Register("engineUpdate", "([BII)V", "GetEngineUpdate_arrayBIIHandler")]
protected abstract void EngineUpdate (byte[]? input, int offset, int len);
[<Android.Runtime.Register("engineUpdate", "([BII)V", "GetEngineUpdate_arrayBIIHandler")>]
abstract member EngineUpdate : byte[] * int * int -> unit
Parameters
- input
- Byte[]
the input buffer.
- offset
- Int32
the offset in <code>input</code> where the input starts.
- len
- Int32
the number of bytes to process.
- Attributes
Remarks
Java documentation for javax.crypto.MacSpi.engineUpdate(byte[], int, int).
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.