MPSNNOptimizerAdam.Encode Method

Definition

Overloads

Encode(IMTLCommandBuffer, MPSCnnBatchNormalizationState, NSArray<MPSVector>, NSArray<MPSVector>, MPSCnnNormalizationGammaAndBetaState)
Encode(IMTLCommandBuffer, MPSCnnBatchNormalizationState, MPSCnnBatchNormalizationState, NSArray<MPSVector>, NSArray<MPSVector>, MPSCnnNormalizationGammaAndBetaState)
Encode(IMTLCommandBuffer, MPSCnnConvolutionGradientState, MPSCnnConvolutionWeightsAndBiasesState, NSArray<MPSVector>, NSArray<MPSVector>, MPSCnnConvolutionWeightsAndBiasesState)
Encode(IMTLCommandBuffer, MPSVector, MPSVector, MPSVector, MPSVector, MPSVector)

Encode(IMTLCommandBuffer, MPSCnnBatchNormalizationState, NSArray<MPSVector>, NSArray<MPSVector>, MPSCnnNormalizationGammaAndBetaState)

[Foundation.Export("encodeToCommandBuffer:batchNormalizationState:inputMomentumVectors:inputVelocityVectors:resultState:")]
public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationState, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputMomentumVectors, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputVelocityVectors, MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState resultState);
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState -> unit

Parameters

commandBuffer
IMTLCommandBuffer
batchNormalizationState
MPSCnnBatchNormalizationState
inputMomentumVectors
NSArray<MPSVector>
inputVelocityVectors
NSArray<MPSVector>
Attributes

Encode(IMTLCommandBuffer, MPSCnnBatchNormalizationState, MPSCnnBatchNormalizationState, NSArray<MPSVector>, NSArray<MPSVector>, MPSCnnNormalizationGammaAndBetaState)

[Foundation.Export("encodeToCommandBuffer:batchNormalizationGradientState:batchNormalizationSourceState:inputMomentumVectors:inputVelocityVectors:resultState:")]
public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationGradientState, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationSourceState, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputMomentumVectors, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputVelocityVectors, MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState resultState);
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState * MetalPerformanceShaders.MPSCnnBatchNormalizationState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState * MetalPerformanceShaders.MPSCnnBatchNormalizationState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState -> unit

Parameters

commandBuffer
IMTLCommandBuffer
batchNormalizationGradientState
MPSCnnBatchNormalizationState
batchNormalizationSourceState
MPSCnnBatchNormalizationState
inputMomentumVectors
NSArray<MPSVector>
inputVelocityVectors
NSArray<MPSVector>
Attributes

Encode(IMTLCommandBuffer, MPSCnnConvolutionGradientState, MPSCnnConvolutionWeightsAndBiasesState, NSArray<MPSVector>, NSArray<MPSVector>, MPSCnnConvolutionWeightsAndBiasesState)

[Foundation.Export("encodeToCommandBuffer:convolutionGradientState:convolutionSourceState:inputMomentumVectors:inputVelocityVectors:resultState:")]
public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSCnnConvolutionGradientState convolutionGradientState, MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState convolutionSourceState, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputMomentumVectors, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputVelocityVectors, MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState resultState);
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnConvolutionGradientState * MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnConvolutionGradientState * MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState -> unit

Parameters

commandBuffer
IMTLCommandBuffer
convolutionGradientState
MPSCnnConvolutionGradientState
inputMomentumVectors
NSArray<MPSVector>
inputVelocityVectors
NSArray<MPSVector>
Attributes

Encode(IMTLCommandBuffer, MPSVector, MPSVector, MPSVector, MPSVector, MPSVector)

[Foundation.Export("encodeToCommandBuffer:inputGradientVector:inputValuesVector:inputMomentumVector:inputVelocityVector:resultValuesVector:")]
public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSVector inputGradientVector, MetalPerformanceShaders.MPSVector inputValuesVector, MetalPerformanceShaders.MPSVector inputMomentumVector, MetalPerformanceShaders.MPSVector inputVelocityVector, MetalPerformanceShaders.MPSVector resultValuesVector);
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector -> unit

Parameters

commandBuffer
IMTLCommandBuffer
inputGradientVector
MPSVector
inputValuesVector
MPSVector
inputMomentumVector
MPSVector
inputVelocityVector
MPSVector
resultValuesVector
MPSVector
Attributes

Applies to