IDialog Interface

Definition

A IDialog is a suspendable conversational process that produces an ignored result.

public interface IDialog : Microsoft.Bot.Builder.Dialogs.IDialog<object>
type IDialog = interface
    interface IDialog<obj>
Public Interface IDialog
Implements IDialog(Of Object)
Implements

Methods

StartAsync(IDialogContext)

The start of the code that represents the conversational dialog.

(Inherited from IDialog<TResult>)

Extension Methods

Catch<T>(IDialog<T>, Func<IDialog<T>,Exception,IDialog<T>>)

When the antecedent IDialog<TResult> has completed, catch and handle any exceptions.

Catch<T,E>(IDialog<T>, Func<IDialog<T>,E,IDialog<T>>)

When the antecedent IDialog<TResult> has completed, catch and handle any exceptions of type E.

ContinueWith<T,R>(IDialog<T>, Chain.Continuation)

When the antecedent IDialog<TResult> has completed, execute the continuation to produce the next IDialog<TResult>.

DefaultIfException<T>(IDialog<T>)

When the antecedent IDialog<TResult> has completed, stop the propagation of Exception.

DefaultIfException<T,E>(IDialog<T>)

When the antecedent IDialog<TResult> has completed, stop the propagation of an exception of E.

Do<T>(IDialog<T>, Func<IBotContext,IAwaitable<T>,Task>)

Execute a side-effect after a IDialog<TResult> completes.

Loop<T>(IDialog<T>)

Loop the IDialog<TResult> forever.

PostEvent<T,E>(IDialog<T>, E)

When the antecedent IDialog<TResult> has completed, post the item to the event queue.

PostToUser<T>(IDialog<T>)

Post to the user the result of a IDialog<TResult>.

Select<T,R>(IDialog<T>, Func<T,R>)

When the antecedent IDialog<TResult> has completed, project the result into a new IDialog<TResult>.

SelectMany<T,C,R>(IDialog<T>, Func<T,IDialog<C>>, Func<T,C,R>)

When the antecedent IDialog<TResult> has completed, execute the next IDialog<TResult>, and use the projection to combine the results.

Switch<T,R>(IDialog<T>, ICase<T,R>[])

When the antecedent IDialog<TResult> has completed, go through each ICase<T,R> and run the ContextualSelector<T,R>" of the first ICase<T,R> that the returned value by the antecedent dialog satisfies.

Then<T,R>(IDialog<T>, Func<IBotContext,IAwaitable<T>,Task<R>>)

Execute an action after the IDialog<TResult> completes.

Void<T>(IDialog<T>, IDialogStack)

Call the voided IDialog<TResult>, ignore the result, then restart the original dialog wait.

Void<T,R>(IDialog<T>)

Call the voided IDialog<TResult>, ignore the result, then restart the original dialog wait.

WaitToBot<T>(IDialog<T>)

Post to the chain the message to the bot after the antecedent completes.

Where<T>(IDialog<T>, Func<T,Boolean>)

When the antecedent IDialog<TResult> has completed, evaluate the predicate and decide whether to continue.

While<T>(IDialog<T>, Func<T,IDialog<Boolean>>, Func<T,IDialog<T>>)

Create a IDialog<TResult> that represents a while loop.

WithScorable<T,Item,Score>(IDialog<T>, IScorable<Item,Score>)

Decorate a dialog with a scorable, so that a scorable can participate on the dialog stack.

Applies to