PromptDialog.PromptString Class

Definition

Prompt for a text string.

[System.Serializable]
public class PromptDialog.PromptString : Microsoft.Bot.Builder.Dialogs.Internals.Prompt<string,string>
[<System.Serializable>]
type PromptDialog.PromptString = class
    inherit Prompt<string, string>
Public Class PromptDialog.PromptString
Inherits Prompt(Of String, String)
Inheritance
PromptDialog.PromptString
Attributes

Remarks

Normally used through Text(IDialogContext, ResumeAfter<String>, String, String, Int32).

Constructors

PromptDialog.PromptString(IPromptOptions<String>)

Constructor for a prompt string dialog.

PromptDialog.PromptString(String, String, Int32)

Constructor for a prompt string dialog.

Fields

promptOptions (Inherited from Prompt<T,U>)

Properties

DefaultRetry

Methods

MakePrompt(IDialogContext, String, IReadOnlyList<U>, IReadOnlyList<String>, String) (Inherited from Prompt<T,U>)
MessageReceivedAsync(IDialogContext, IAwaitable<IMessageActivity>) (Inherited from Prompt<T,U>)
TryParse(IMessageActivity, String)
TryParse(IMessageActivity, T) (Inherited from Prompt<T,U>)

Explicit Interface Implementations

IDialog<T>.StartAsync(IDialogContext) (Inherited from Prompt<T,U>)

Extension Methods

Catch<T>(IDialog<T>, Func<IDialog<T>,Exception,IDialog<T>>)

When the antecedent IDialog<TResult> has completed, catch and handle any exceptions.

Catch<T,E>(IDialog<T>, Func<IDialog<T>,E,IDialog<T>>)

When the antecedent IDialog<TResult> has completed, catch and handle any exceptions of type E.

ContinueWith<T,R>(IDialog<T>, Chain.Continuation)

When the antecedent IDialog<TResult> has completed, execute the continuation to produce the next IDialog<TResult>.

DefaultIfException<T>(IDialog<T>)

When the antecedent IDialog<TResult> has completed, stop the propagation of Exception.

DefaultIfException<T,E>(IDialog<T>)

When the antecedent IDialog<TResult> has completed, stop the propagation of an exception of E.

Do<T>(IDialog<T>, Func<IBotContext,IAwaitable<T>,Task>)

Execute a side-effect after a IDialog<TResult> completes.

Loop<T>(IDialog<T>)

Loop the IDialog<TResult> forever.

PostEvent<T,E>(IDialog<T>, E)

When the antecedent IDialog<TResult> has completed, post the item to the event queue.

PostToUser<T>(IDialog<T>)

Post to the user the result of a IDialog<TResult>.

Select<T,R>(IDialog<T>, Func<T,R>)

When the antecedent IDialog<TResult> has completed, project the result into a new IDialog<TResult>.

SelectMany<T,C,R>(IDialog<T>, Func<T,IDialog<C>>, Func<T,C,R>)

When the antecedent IDialog<TResult> has completed, execute the next IDialog<TResult>, and use the projection to combine the results.

Switch<T,R>(IDialog<T>, ICase<T,R>[])

When the antecedent IDialog<TResult> has completed, go through each ICase<T,R> and run the ContextualSelector<T,R>" of the first ICase<T,R> that the returned value by the antecedent dialog satisfies.

Then<T,R>(IDialog<T>, Func<IBotContext,IAwaitable<T>,Task<R>>)

Execute an action after the IDialog<TResult> completes.

Void<T>(IDialog<T>, IDialogStack)

Call the voided IDialog<TResult>, ignore the result, then restart the original dialog wait.

Void<T,R>(IDialog<T>)

Call the voided IDialog<TResult>, ignore the result, then restart the original dialog wait.

WaitToBot<T>(IDialog<T>)

Post to the chain the message to the bot after the antecedent completes.

Where<T>(IDialog<T>, Func<T,Boolean>)

When the antecedent IDialog<TResult> has completed, evaluate the predicate and decide whether to continue.

While<T>(IDialog<T>, Func<T,IDialog<Boolean>>, Func<T,IDialog<T>>)

Create a IDialog<TResult> that represents a while loop.

WithScorable<T,Item,Score>(IDialog<T>, IScorable<Item,Score>)

Decorate a dialog with a scorable, so that a scorable can participate on the dialog stack.

Applies to