AudioInfluencerController Class

Definition

Class which supports components implementing IAudioInfluencer.

public ref class AudioInfluencerController : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/AudioInfluencerController")]
[UnityEngine.DisallowMultipleComponent]
[UnityEngine.RequireComponent(typeof(UnityEngine.AudioSource))]
public class AudioInfluencerController : UnityEngine.MonoBehaviour
[UnityEngine.DisallowMultipleComponent]
[UnityEngine.RequireComponent(typeof(UnityEngine.AudioSource))]
public class AudioInfluencerController : UnityEngine.MonoBehaviour
[UnityEngine.DisallowMultipleComponent]
[UnityEngine.RequireComponent(typeof(UnityEngine.AudioSource))]
[UnityEngine.AddComponentMenu("MRTK/Audio/Audio Influencer Controller")]
public class AudioInfluencerController : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/AudioInfluencerController")>]
[<UnityEngine.DisallowMultipleComponent>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.AudioSource))>]
type AudioInfluencerController = class
    inherit MonoBehaviour
[<UnityEngine.DisallowMultipleComponent>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.AudioSource))>]
type AudioInfluencerController = class
    inherit MonoBehaviour
[<UnityEngine.DisallowMultipleComponent>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.AudioSource))>]
[<UnityEngine.AddComponentMenu("MRTK/Audio/Audio Influencer Controller")>]
type AudioInfluencerController = class
    inherit MonoBehaviour
Public Class AudioInfluencerController
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
AudioInfluencerController
Attributes
UnityEngine.AddComponentMenuAttribute UnityEngine.DisallowMultipleComponentAttribute UnityEngine.RequireComponentAttribute

Remarks

AudioInfluencerController requires an AudioSource component. If one is not attached, it will be added automatically.

Each sound playing game object should have an AudioInfluencerController attached in order to have its audio properly influenced.

Constructors

AudioInfluencerController()

Fields

NeutralHighFrequency

Frequency above the nominal range of human hearing.

NeutralLowFrequency

Frequency below the nominal range of human hearing.

Properties

MaxDistance
NativeHighPassCutoffFrequency

Gets or sets the native high pass cutoff frequency for the sound emitter.

NativeLowPassCutoffFrequency

Gets or sets the native low pass cutoff frequency for the sound emitter.

UpdateInterval

Applies to