AudioLoFiEffect Class

Definition

An audio effect that limits the frequency range of a sound to simulate being played over various telephony or radio sources.

public ref class AudioLoFiEffect : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/AudioLoFiEffect")]
[UnityEngine.DisallowMultipleComponent]
[UnityEngine.RequireComponent(typeof(UnityEngine.AudioSource))]
[UnityEngine.RequireComponent(typeof(UnityEngine.AudioLowPassFilter))]
[UnityEngine.RequireComponent(typeof(UnityEngine.AudioHighPassFilter))]
public class AudioLoFiEffect : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/AudioLoFiEffect")>]
[<UnityEngine.DisallowMultipleComponent>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.AudioSource))>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.AudioLowPassFilter))>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.AudioHighPassFilter))>]
type AudioLoFiEffect = class
    inherit MonoBehaviour
Public Class AudioLoFiEffect
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
AudioLoFiEffect
Attributes
UnityEngine.AddComponentMenuAttribute UnityEngine.DisallowMultipleComponentAttribute UnityEngine.RequireComponentAttribute

Remarks

For the best results, also attach an AudioInfluencerController to the sound source. This will ensure that the proper frequencies will be restored when audio influencers are used in the scene.

Constructors

AudioLoFiEffect()

Properties

SourceQuality

The quality level of the simulated audio source (ex: AM radio).

Applies to