AudioOccluder.ApplyEffect(GameObject) Method
Definition
Important
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Applies an audio effect.
public:
virtual void ApplyEffect(UnityEngine::GameObject ^ soundEmittingObject);
public void ApplyEffect (UnityEngine.GameObject soundEmittingObject);
abstract member ApplyEffect : UnityEngine.GameObject -> unit
override this.ApplyEffect : UnityEngine.GameObject -> unit
Public Sub ApplyEffect (soundEmittingObject As GameObject)
Parameters
- soundEmittingObject
- UnityEngine.GameObject
The GameObject on which the effect is to be applied.