IAudioInfluencer.ApplyEffect(GameObject) Method

Definition

Applies an audio effect.

public:
 void ApplyEffect(UnityEngine::GameObject ^ soundEmittingObject);
public void ApplyEffect (UnityEngine.GameObject soundEmittingObject);
abstract member ApplyEffect : UnityEngine.GameObject -> unit
Public Sub ApplyEffect (soundEmittingObject As GameObject)

Parameters

soundEmittingObject
UnityEngine.GameObject

The GameObject on which the effect is to be applied.

Applies to