BuildInfo.ScriptingBackend Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Optional parameter to set the scripting backend
public:
property Nullable<UnityEditor::ScriptingImplementation> ScriptingBackend { Nullable<UnityEditor::ScriptingImplementation> get(); void set(Nullable<UnityEditor::ScriptingImplementation> value); };
public UnityEditor.ScriptingImplementation? ScriptingBackend { get; set; }
member this.ScriptingBackend : Nullable<UnityEditor.ScriptingImplementation> with get, set
Public Property ScriptingBackend As Nullable(Of ScriptingImplementation)
Property Value
- Nullable<UnityEditor.ScriptingImplementation>