BuildInfoExtensions.AppendSymbols Method

Definition

Overloads

AppendSymbols(IBuildInfo, IEnumerable<String>)

Append symbols to the end of the IBuildInfo's BuildSymbols.

AppendSymbols(IBuildInfo, String[])

Append symbols to the end of the IBuildInfo'sBuildSymbols.

AppendSymbols(IBuildInfo, IEnumerable<String>)

Append symbols to the end of the IBuildInfo's BuildSymbols.

public:
[System::Runtime::CompilerServices::Extension]
 static void AppendSymbols(Microsoft::MixedReality::Toolkit::Build::Editor::IBuildInfo ^ buildInfo, System::Collections::Generic::IEnumerable<System::String ^> ^ symbols);
public static void AppendSymbols (this Microsoft.MixedReality.Toolkit.Build.Editor.IBuildInfo buildInfo, System.Collections.Generic.IEnumerable<string> symbols);
static member AppendSymbols : Microsoft.MixedReality.Toolkit.Build.Editor.IBuildInfo * seq<string> -> unit
<Extension()>
Public Sub AppendSymbols (buildInfo As IBuildInfo, symbols As IEnumerable(Of String))

Parameters

buildInfo
IBuildInfo
symbols
IEnumerable<String>

The string collection to append.

Applies to

AppendSymbols(IBuildInfo, String[])

Append symbols to the end of the IBuildInfo'sBuildSymbols.

public:
[System::Runtime::CompilerServices::Extension]
 static void AppendSymbols(Microsoft::MixedReality::Toolkit::Build::Editor::IBuildInfo ^ buildInfo, ... cli::array <System::String ^> ^ symbol);
public static void AppendSymbols (this Microsoft.MixedReality.Toolkit.Build.Editor.IBuildInfo buildInfo, params string[] symbol);
static member AppendSymbols : Microsoft.MixedReality.Toolkit.Build.Editor.IBuildInfo * string[] -> unit
<Extension()>
Public Sub AppendSymbols (buildInfo As IBuildInfo, ParamArray symbol As String())

Parameters

buildInfo
IBuildInfo
symbol
String[]

The string array to append.

Applies to