BuildInfoExtensions.HasAnySymbols Method

Definition

Overloads

HasAnySymbols(IBuildInfo, IEnumerable<String>)

Does the IBuildInfo contain any of the provided symbols in the BuildSymbols?

HasAnySymbols(IBuildInfo, String[])

Does the IBuildInfo contain any of the provided symbols in the BuildSymbols?

HasAnySymbols(IBuildInfo, IEnumerable<String>)

Does the IBuildInfo contain any of the provided symbols in the BuildSymbols?

public:
[System::Runtime::CompilerServices::Extension]
 static bool HasAnySymbols(Microsoft::MixedReality::Toolkit::Build::Editor::IBuildInfo ^ buildInfo, System::Collections::Generic::IEnumerable<System::String ^> ^ symbols);
public static bool HasAnySymbols (this Microsoft.MixedReality.Toolkit.Build.Editor.IBuildInfo buildInfo, System.Collections.Generic.IEnumerable<string> symbols);
static member HasAnySymbols : Microsoft.MixedReality.Toolkit.Build.Editor.IBuildInfo * seq<string> -> bool
<Extension()>
Public Function HasAnySymbols (buildInfo As IBuildInfo, symbols As IEnumerable(Of String)) As Boolean

Parameters

buildInfo
IBuildInfo
symbols
IEnumerable<String>

The string collection of symbols to match.

Returns

Boolean

True, if any of the provided symbols are in the BuildSymbols

Applies to

HasAnySymbols(IBuildInfo, String[])

Does the IBuildInfo contain any of the provided symbols in the BuildSymbols?

public:
[System::Runtime::CompilerServices::Extension]
 static bool HasAnySymbols(Microsoft::MixedReality::Toolkit::Build::Editor::IBuildInfo ^ buildInfo, ... cli::array <System::String ^> ^ symbols);
public static bool HasAnySymbols (this Microsoft.MixedReality.Toolkit.Build.Editor.IBuildInfo buildInfo, params string[] symbols);
static member HasAnySymbols : Microsoft.MixedReality.Toolkit.Build.Editor.IBuildInfo * string[] -> bool
<Extension()>
Public Function HasAnySymbols (buildInfo As IBuildInfo, ParamArray symbols As String()) As Boolean

Parameters

buildInfo
IBuildInfo
symbols
String[]

The string array of symbols to match.

Returns

Boolean

True, if any of the provided symbols are in the BuildSymbols

Applies to