IBuildInfo.ScriptingBackend Property

Definition

Optional parameter to set the scripting backend

public:
 property Nullable<UnityEditor::ScriptingImplementation> ScriptingBackend { Nullable<UnityEditor::ScriptingImplementation> get(); void set(Nullable<UnityEditor::ScriptingImplementation> value); };
public UnityEditor.ScriptingImplementation? ScriptingBackend { get; set; }
member this.ScriptingBackend : Nullable<UnityEditor.ScriptingImplementation> with get, set
Public Property ScriptingBackend As Nullable(Of ScriptingImplementation)

Property Value

Nullable<UnityEditor.ScriptingImplementation>

Applies to