Microsoft.MixedReality.Toolkit.Diagnostics Namespace
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Classes
| DiagnosticsEventData | |
| DiagnosticsSystemVoiceControls |
Class that listens for and acts upon diagnostic system voice commands. |
| MixedRealityDiagnosticsProfile |
Configuration profile settings for setting up diagnostics. |
| MixedRealityDiagnosticsSystem |
The default implementation of the IMixedRealityDiagnosticsSystem |
| MixedRealityToolkitVisualProfiler |
The VisualProfiler provides a drop in, single file, solution for viewing your Windows Mixed Reality Unity application's frame rate and memory usage. Missed frames are displayed over time to visually find problem areas. Memory is reported as current, peak and max usage in a bar graph. |
| MRTKPerformanceStatsSubsystem |
Default implementation of the PerformanceStatsSubsystem, supporting performance statistics information. |
| PerformanceStatsHelpers |
Helper methods for working with Performance Stats components. |
| PerformanceStatsSubsystem |
A subsystem that exposes performance statistics (ex: memory usage, frame rate). |
| PerformanceStatsSubsystem.Provider |
Interface for providing hardare status functionality for the implementation. |
| PerformanceStatsSubsystemDescriptor |
Specifies a functionality description that may be registered for each implementation that provides the PerformanceStatsSubsystem interface. |
| SimpleProfiler |
Script to display performance statistics as simple text objects. |
| VisualProfiler |
ABOUT: The VisualProfiler provides a drop in, single file, solution for viewing your Windows Mixed Reality Unity application's frame rate and memory usage. Missed frames are displayed over time to visually find problem areas. Memory is reported as current, peak and max usage in a bar graph. USAGE: To use this profiler simply add this script as a component of any GameObject in your Unity scene. The profiler is initially active and visible (toggle-able via the IsVisible property), but can be toggled via the enabled/disable voice commands keywords. NOTE: For improved rendering performance you can optionally include the "Hidden/Instanced-Colored" shader in your project along with the VisualProfiler. |
| VisualProfilerControl |
Class that exposes methods to show/hide the visual profiler |
Structs
| PerformanceStatsSubsystemCinfo |
Encapsulates the parameters for creating a new PerformanceStatsSubsystemDescriptor. |
Interfaces
| IMixedRealityDiagnosticsHandler | |
| IMixedRealityDiagnosticsSystem |
The interface contract that defines the Diagnostics system in the Mixed Reality Toolkit |