BaseMixedRealityToolkitConfigurationProfileInspector.RenderProfileHeader Method

Definition

Helper function to render header correctly for all profiles

protected bool RenderProfileHeader (string title, string description, UnityEngine.Object selectionObject, bool isProfileInitialized = true, Microsoft.MixedReality.Toolkit.Editor.BaseMixedRealityToolkitConfigurationProfileInspector.BackProfileType returnProfileTarget = Microsoft.MixedReality.Toolkit.Editor.BaseMixedRealityToolkitConfigurationProfileInspector+BackProfileType.Configuration);
member this.RenderProfileHeader : string * string * UnityEngine.Object * bool * Microsoft.MixedReality.Toolkit.Editor.BaseMixedRealityToolkitConfigurationProfileInspector.BackProfileType -> bool
Protected Function RenderProfileHeader (title As String, description As String, selectionObject As Object, Optional isProfileInitialized As Boolean = true, Optional returnProfileTarget As BaseMixedRealityToolkitConfigurationProfileInspector.BackProfileType = Microsoft.MixedReality.Toolkit.Editor.BaseMixedRealityToolkitConfigurationProfileInspector+BackProfileType.Configuration) As Boolean

Parameters

title
String

Title of profile

description
String

profile tooltip describing purpose

selectionObject
UnityEngine.Object

The profile object. Used to re-select the object after MRTK instance is created.

isProfileInitialized
Boolean

profile properties are full initialized for rendering

Returns

Boolean

True if the rest of the profile should be rendered.

Applies to