SceneInfoDrawer.DrawTagProperty Property
Definition
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Used to control whether to draw the tag property. All scenes can have tags, but they're not always relevant based on how the scene is being used. Not sure how much I like this method of controlling property drawing since it could result in unpredictable behavior in inspectors. We could add an enum or bool to the SceneInfo struct to control this, but that seemed like unnecessary clutter.
public:
static property bool DrawTagProperty { bool get(); void set(bool value); };
public static bool DrawTagProperty { get; set; }
member this.DrawTagProperty : bool with get, set
Public Shared Property DrawTagProperty As Boolean