InputPointerVisualizer.cursorDist Field

Definition

public: float cursorDist;
[UnityEngine.Tooltip("Distance to default to in case of no hit target.")]
public float cursorDist;
[<UnityEngine.Tooltip("Distance to default to in case of no hit target.")>]
val mutable cursorDist : single
Public cursorDist As Single 

Field Value

Single
Attributes
UnityEngine.TooltipAttribute

Applies to