InputPointerVisualizer.cursorDist Field
Definition
Important
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public: float cursorDist;
[UnityEngine.Tooltip("Distance to default to in case of no hit target.")]
public float cursorDist;
[<UnityEngine.Tooltip("Distance to default to in case of no hit target.")>]
val mutable cursorDist : single
Public cursorDist As Single
Field Value
- Attributes
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UnityEngine.TooltipAttribute