InputPointerVisualizer Class

Definition

This visualizer can be used to represent pointer input data, e.g., from a handheld controller, from hand, head or eye tracking. In general, it assumes a pointing origin and direction,

public ref class InputPointerVisualizer : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/InputPointerVisualizer")]
public class InputPointerVisualizer : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/InputPointerVisualizer")>]
type InputPointerVisualizer = class
    inherit MonoBehaviour
Public Class InputPointerVisualizer
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
InputPointerVisualizer
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

InputPointerVisualizer()

Fields

cursorDist
distThresh
minNrOfSamples
nhist
saccadeThresh
ShowVisMode
textOutput

Properties

AmountOfSamples

Methods

IsDwelling()
PauseApp()
ResetVisualizations()
SetAppState(Boolean)
ToggleAppState()
UnpauseApp()
UpdateDataVis(Ray)

Applies to