ElasticsManagerInspector Class

Definition

A custom inspector for ElasticsManager used to separate Elastics configurations into distinct foldout panels.

public ref class ElasticsManagerInspector : UnityEditor::Editor
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(Microsoft.MixedReality.Toolkit.Experimental.Physics.ElasticsManager))]
public class ElasticsManagerInspector : UnityEditor.Editor
[<UnityEditor.CanEditMultipleObjects>]
[<UnityEditor.CustomEditor(typeof(Microsoft.MixedReality.Toolkit.Experimental.Physics.ElasticsManager))>]
type ElasticsManagerInspector = class
    inherit Editor
Public Class ElasticsManagerInspector
Inherits Editor
Inheritance
UnityEditor.Editor
ElasticsManagerInspector
Attributes
UnityEditor.CanEditMultipleObjectsAttribute UnityEditor.CustomEditorAttribute

Constructors

ElasticsManagerInspector()

Methods

DrawElasticsManagerLink(SerializedProperty, GameObject)

Draws a property of type ElasticsManager, showing a button to create a component to link to

OnEnable()
OnInspectorGUI()

Applies to