IStateAnimatableProperty.Target Property

Definition

The target game object to receive animations based on the values of the animatable properties.

public:
 property UnityEngine::GameObject ^ Target { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject Target { get; set; }
member this.Target : UnityEngine.GameObject with get, set
Public Property Target As GameObject

Property Value

UnityEngine.GameObject

Applies to