IStateAnimatableProperty.Target Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The target game object to receive animations based on the values of the animatable properties.
public:
property UnityEngine::GameObject ^ Target { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject Target { get; set; }
member this.Target : UnityEngine.GameObject with get, set
Public Property Target As GameObject
Property Value
- UnityEngine.GameObject