StateAnimatableProperty.GetTargetPath(GameObject) Method

Definition

protected:
 System::String ^ GetTargetPath(UnityEngine::GameObject ^ target);
protected string GetTargetPath (UnityEngine.GameObject target);
member this.GetTargetPath : UnityEngine.GameObject -> string
Protected Function GetTargetPath (target As GameObject) As String

Parameters

target
UnityEngine.GameObject

Returns

String

Applies to